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rederci939
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« on: December 04, 2009, 03:23:44 PM »


i decided to try model hacking with brawl box

i went and loaded the pac and went to the model data but don't understand any of it

basically i was wondering what stuff like UV points, part#offset, string offset, frame matrix, inversebind matrix, node id, bone index, MDL0offset, nodetree, etc. mean and how they affect the model.

also could someone explain...
um...
how exactly model hacking is done?

i just need something simple is all

how about something like changing FLUDD's nozzle from funnel shaped to pointed like a cone...

could someone help me?

i would really appreciate it if someone would explain these things for me
« Last Edit: December 04, 2009, 03:56:13 PM by rederci939 » Logged


Mr.Weegee
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    « Reply #1 on: December 04, 2009, 05:33:34 PM »


    I think you can't put little touches on models, you can only completely replace them with others (export and replace), like replacing FLUDD with Toad. But don't forget the textures!
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    Samzapp
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    « Reply #2 on: August 24, 2011, 01:50:35 PM »


    I'm wondering that too, I saw a hack for Halibel that showed a bunch of models credited.
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