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Dissidia Tidus over Pit port freezing (CORRECT CODES AND FORMAT)!!!!!!!!!!!!!!!!
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Topic: Dissidia Tidus over Pit port freezing (CORRECT CODES AND FORMAT)!!!!!!!!!!!!!!!! (Read 960 times)
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renegade109
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^main char^ for a game project I nvr finished :P
Dissidia Tidus over Pit port freezing (CORRECT CODES AND FORMAT)!!!!!!!!!!!!!!!!
«
on:
September 01, 2011, 06:40:02 PM »
Hey, back with another .rel porting question:
So I tried .rel porting Dissidia Tidus over Pit and just about everything works as far as I can tell, except for the N-Air attack (at least I think that's the culprit)... It freezes the game.
I basically took the port of Tsuan Hitman Reborn moveset port for pit and basically replaced the moveset and textures over pit, and kept my .rel file and codes (no entry/result data, IC constants, sound bank, etc.)
Does this have to do with Pit's multiple jumps? Like I said, I only think it's the N-Air attack, all I know is that it freezes in midair conviniently right when I press N-A.
Tsuan Hitman also froze a couple times when I tested it, but it seemed random and it only happened like once or twice.
So is it something with pit? What's the issue?????
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Computers will ALWAYS do what you TELL them to do, but RARELY what you WANT them to do! - My personal saying
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