Using BrawlBox's preview mode, I've been posing characters and taking pics that way, and swapping the character's textures. This is a neat method of making uniform CSPs where the character is in the same pose each time.
But the problem arises when a character has different models for his/her different costumes. Short of opening up a new preview and posing the character in the exact same way, with the camera in the exact same place, there doesn't seem to be a plausible way of taking uniform pictures when a character has a vertex hack instead of a plain texture.
Sorry if this isn't very clear... If you don't understand, just ask and I'll try to clarify.
its called epic graphic editing skills.
yes, it wont be "perfect pose". but you need to edit the CSP a bit to make it more "perfect" via gimp or photoshop