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Bat Tom
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« on: September 28, 2011, 03:35:21 PM »


Using BrawlBox's preview mode, I've been posing characters and taking pics that way, and swapping the character's textures. This is a neat method of making uniform CSPs where the character is in the same pose each time.

But the problem arises when a character has different models for his/her different costumes. Short of opening up a new preview and posing the character in the exact same way, with the camera in the exact same place, there doesn't seem to be a plausible way of taking uniform pictures when a character has a vertex hack instead of a plain texture.

Sorry if this isn't very clear... If you don't understand, just ask and I'll try to clarify.
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Nuke
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    « Reply #1 on: September 28, 2011, 04:46:23 PM »


    You should ask this guy..Click here
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    Segtendo
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    « Reply #2 on: September 28, 2011, 04:48:10 PM »


    You should ask this guy..Click here

    Im srs here
    He hasn't made a CSP in a while.
    Nanobuds made a tutorial here on making high quality CSPs.
    « Last Edit: September 28, 2011, 07:56:32 PM by Segtendo » Logged

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    « Reply #3 on: September 28, 2011, 07:54:17 PM »


    Using BrawlBox's preview mode, I've been posing characters and taking pics that way, and swapping the character's textures. This is a neat method of making uniform CSPs where the character is in the same pose each time.

    But the problem arises when a character has different models for his/her different costumes. Short of opening up a new preview and posing the character in the exact same way, with the camera in the exact same place, there doesn't seem to be a plausible way of taking uniform pictures when a character has a vertex hack instead of a plain texture.

    Sorry if this isn't very clear... If you don't understand, just ask and I'll try to clarify.

    its called epic graphic editing skills.

    yes, it wont be "perfect pose". but you need to edit the CSP a bit to make it more "perfect" via gimp or photoshop
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    Beyond
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    ...but nothing happened...

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    « Reply #4 on: September 28, 2011, 08:03:22 PM »


    Using BrawlBox's preview mode, I've been posing characters and taking pics that way, and swapping the character's textures. This is a neat method of making uniform CSPs where the character is in the same pose each time.

    But the problem arises when a character has different models for his/her different costumes. Short of opening up a new preview and posing the character in the exact same way, with the camera in the exact same place, there doesn't seem to be a plausible way of taking uniform pictures when a character has a vertex hack instead of a plain texture.

    Sorry if this isn't very clear... If you don't understand, just ask and I'll try to clarify.


    I personally use animations to position the character that way it's always in the same position instead of moving the camera manually. I hope you get what I mean.

    Like instead of using the mouse to move your character into view, you edit like the TransN position or something to position it. That way it's always the same angle and such.

    .... yea.... : [
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    Nuke
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    « Reply #5 on: September 28, 2011, 08:20:53 PM »


    Im srs here
    He hasn't made a CSP in a while.
    Nanobuds made a tutorial here on making high quality CSPs.
    I know but he's still active.. I'm pretty sure a quick pm asking how to do it wouldn't hurt seg..  not impressed

    @Beyond: thats a pretty good suggestion..
    « Last Edit: September 28, 2011, 08:22:56 PM by Nuke » Logged

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