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Author Topic: Cleaning animations and bone references...  (Read 1009 times)
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Thany
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    « on: October 12, 2011, 04:12:03 PM »


    Greetings one and all.

    I was wondering if cleaning animations and removing references to the following bones would cause any sort of problems to the animations. (These are "Marth" animations I am working with.)

    TopN,
    EyeYellowM,
    FacePattern,
    BlinkHalfM,
    BlinkM,
    FaceM,
    OuchM,
    TalkM,

    Given how the TopN(or whatever bone is at the top of the list) is ignored in-game I figure removing reference to it wouldn't affect anything.(It fills with keyframes after I save, like almost all of my animations lately...)

    The ones for the eyes and face don't strike me as necessary, given how Marth's eyes/faces are moved/summoned by editing the Fitmotion to display a certain face for a frame, or a set movement for the eyes.

    I do not edit any of these bones myself, but given the issue I have with keyframes suddenly materializing in alot of my recent animation work it'd be appreciated to know if I can wipe their values without compromising things.

    Any input is appreciated :3c
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