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« on: November 03, 2011, 04:09:57 PM » |
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I'm trying to make a basic size-mod for a model import (Tikal over Zelda). I've made many in the past, and they haven't had any major issues.
I edited the XRotN bone and named it XRot_Tikal. Then i edited the animations of that bone for the sizemod.
Well after saving it, it freezes in game. Then when i try to open it again in BrawlBox, it wont open in the Model Viewer, and the program crashes.
any help?
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« Reply #1 on: November 03, 2011, 04:20:15 PM » |
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Hmmm... I wonder, did u have to rename XRotN?
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« Last Edit: November 03, 2011, 04:21:33 PM by Sorceress »
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« Reply #2 on: November 03, 2011, 04:43:31 PM » |
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Hmmm... I wonder, did u have to rename XRotN?
to make it one-slot, yes i have to rename that. i could rename the TopN bone, but that makes more animation glitches than the XRot
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« Reply #3 on: November 03, 2011, 04:47:29 PM » |
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to make it one-slot, yes i have to rename that. i could rename the TopN bone, but that makes more animation glitches than the XRot
Okay then, I hope somebody can help u fix this...
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« Reply #4 on: November 03, 2011, 06:57:49 PM » |
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me too. ive never had this problem with size mods before...
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« Reply #5 on: November 03, 2011, 06:59:11 PM » |
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Maybe try using the YRotN?
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Muslims are literally murderers
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« Reply #6 on: November 03, 2011, 11:07:23 PM » |
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If it freezes and crashes Brawlbox then there's no hope for that specific file. I think you ought to just try again since it probably just got corrupted somewhere along the way. I know when I'm replacing the shaders or the materials of my models I have to replace them one at a time, save, close brawlbox, and re-open it for each one or the mdl0 will do exactly what you're describing.
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #7 on: November 04, 2011, 02:42:42 PM » |
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ive tried 5 different times. still crashed brawlbox.
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« Reply #8 on: November 04, 2011, 05:06:49 PM » |
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Are you renaming the bone in brawlbox, the DAE, or 3ds max?
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #9 on: November 04, 2011, 05:39:05 PM » |
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brawlbox
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« Reply #10 on: November 04, 2011, 07:46:36 PM » |
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Maybe try a different method?...
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« Reply #11 on: November 05, 2011, 06:27:15 PM » |
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Maybe try a different method?...
Yes, do that. Edit the DAE with notepad++ and change the node name.
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #12 on: November 12, 2011, 12:32:20 PM » |
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Use Yrot instead, maybe?
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