Questions Galore

Started by Lecapria, December 22, 2011, 05:43:46 PM

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December 22, 2011, 05:43:46 PM Last Edit: December 22, 2011, 05:46:03 PM by Ms Spinda
Ok. so instead of making a thread for each of my questions, ill put them all into one. Most of it has to do with importing, infact probably all of it ಠ_ಠ


1) Im trying to rig in 2 more bones into a SZerosuit model, but no matter what i try, it crashes brawlbox. How can i do this without it crashing?

2) Im trying to import new models onto a set of brawl character bones, bc for some reason all the rotations are switched, making a jumbled mess. However when I bring the model into brawlbox, the bones are always 45 degrees turned or more, while the actal model faces front - making none of it aligned no matter what i do. How can i fix this?

3)Ive gotten files off some of my PS2 games, and dont know how in the world im gonna find the models. Theres a page on google that i found, but it literally makes no sense to me and i cant get anything he says to work. How can i get the model data from the information i got off the disk? I have the iso's and the folders from it extracted. I have a PS2 Emulator.

4) Having to do with the model in question in number 2, im trying to keep the objects from the brawl model, such as Peaches golf club, tennis racket, etc. But when the model comes in, the texture is removed and it goes to the bottom center, where the TopN bone is. How can I keep it attached?

5) I have some DAE models that i want to import in, but whenever i export them from 3dsMax, all the bones but TopN and TransN get deleted ಠ_ಠ What do i do to stop that!?


Your patience is appriciated, since im a noob with this stuff -.- thank you!

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