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Quick question on stage hacking!!
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44SilverFire
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Quick question on stage hacking!!
«
on:
June 30, 2012, 06:45:30 PM »
Well I will make this quick, I am wondering if their is anyway to get a video file format (avi, wmv. mp4) and put it into the background of a stage. (preferably using Brawlbox)
I am a little rough with stage hacking but if anyone knows if this is possible and could possibly tell me how to do
to it that would be great.
~SF
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toastoftriumph
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Re: Quick question on stage hacking!!
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Reply #1 on:
June 30, 2012, 07:23:16 PM »
I don't believe so. I know that Mewtwo2000 has some stages with 2d animations in the background, but each frame is manually edited to appear/disappear at the right time.... which would take forever to make if you had a large number of frames.
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44SilverFire
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Re: Quick question on stage hacking!!
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Reply #2 on:
June 30, 2012, 08:52:33 PM »
Yeah I kind of thought that's how mewtwo2000 did the stuff he can do, thanks for the help too man I appreciate it.
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JOEYSX5
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Re: Quick question on stage hacking!!
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Reply #3 on:
June 30, 2012, 10:02:22 PM »
i think they are .gif files he uses
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44SilverFire
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Re: Quick question on stage hacking!!
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Reply #4 on:
July 01, 2012, 10:32:15 AM »
I have thought of converting aiv. to gif. would that turn out? You can replace textures with gif. so I mean it sounds logical I just don't know if the conversion would turn out.
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Gamma Ridley
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Re: Quick question on stage hacking!!
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Reply #5 on:
July 02, 2012, 09:07:46 PM »
Well... it wouldn't work out like that exactly. What you could do is make each frame of the GIF into an individual PNG file, then use PAT0 to change the image displayed on a 2D model.
Or
you could have multiple 2D models, apply each frame to each model, then change their visibility with VIS0
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44SilverFire
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Re: Quick question on stage hacking!!
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Reply #6 on:
July 02, 2012, 10:20:43 PM »
I see.. well that would take for ever, but hey whatever. Thanks!!
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Sky Grounder
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Re: Quick question on stage hacking!!
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Reply #7 on:
July 03, 2012, 10:29:52 AM »
1. Find a way to turn the video files into .gif.
2. Use a .gif extractor to get seperate pictures.
3. Import the pictures with BBox, and animate them using PAT0 (preferably the next version of BBox...)
You'll need a model for the texture(s).
Note: Watch out for the filesize.
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