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Author Topic: Replace characters you don't like as much?  (Read 2171 times)
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truekingofgames0
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« on: October 22, 2012, 09:11:09 PM »


Is it possible for me to replace fox with another marth? Like, if I were to get good at manipulating "brawl box" could I make it so on the roster where it normally says fox, be another marth? But different? Like, one marth that acts like a normal one. Then the other marth would have full roy textures, and a roy movement change. So it's basically like brawl has marth and roy, instead of marth and fox. So then I could basically make a full roster of Marth/Ike/Roy/other fire emblem characters. Even if they had multiples that ran off marth, or ike, ect.

If this is possible, any links to "how" if it's not, is there a way to make multiples in another way? Like, make it so  one color marth fights like marth, another fights like roy, ect ect. so I can basically have marth and roy in the same match, using different movement/pac files. thx
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Thany
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    « Reply #1 on: October 22, 2012, 10:07:23 PM »


    Actually, there is a semi-simple way to do just that.

    It involves using some codes, an edited .rel file, and taking the Marth/Roy fighter folder contents and putting them into the folder of whomever you wish to replace.

    The only catch is that there are some graphical hiccups if both movesets are present in the same match, and SFX issues.

    As for things like their portraits and character select icons and whatnot, those would need to be replaced in the common5.pac and a few other places.

    I actually have all of the things needed to .rel port Marth/Roy movesets in my Roy PSA download, as well as things like CSPs, and whatnot.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29268

    I can help you with it if it's too confusing.
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    truekingofgames0
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    « Reply #2 on: October 22, 2012, 10:16:23 PM »


    I don't get how to use the .rel files. Where do I place those?
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    Thany
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    « Reply #3 on: October 22, 2012, 10:20:55 PM »


    The .rel files go in a folder called module.

    The module folder goes in the pf folder, which is also where the fighter, stage, and sound folders are.
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    truekingofgames0
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    « Reply #4 on: October 23, 2012, 11:27:57 AM »


    Okay, so after I fix the codes, put in the .rel, what files do I need to put into fox (the one i'm replacing) for the roy to work?
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    BlueBrain
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    « Reply #5 on: October 23, 2012, 11:32:20 AM »


    roy's files named as if they were fox files, so fitmarth00 would be fitfox00, and fitmarth.pac would be fitfox.pac, fitmarthmotionetc.pac would be fitfox..... and so on
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    Thany
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    « Reply #6 on: October 23, 2012, 11:57:25 AM »


    ^ Yep.

    But don't forget that you should take both the .pac and .pcs costume files as well. Otherwise, training mode will freeze, and so will other one player modes.

    There are also the FitRoyDark.pac and .pcs files and the FitRoySpy.pac and .pcs files that will need the "Roy" changed to "Fox" and put in the fighter folder as well.

    The Dark.pac/.pcs is what replaces Fox's SSE maze clone. I don't recall what the Spy.pac/.pcs files do specifically, but I believe they help prevent freezing.
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    BlueBrain
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    « Reply #7 on: October 23, 2012, 04:37:14 PM »


    ^ Yep.

    But don't forget that you should take both the .pac and .pcs costume files as well. Otherwise, training mode will freeze, and so will other one player modes.

    There are also the FitRoyDark.pac and .pcs files and the FitRoySpy.pac and .pcs files that will need the "Roy" changed to "Fox" and put in the fighter folder as well.

    The Dark.pac/.pcs is what replaces Fox's SSE maze clone. I don't recall what the Spy.pac/.pcs files do specifically, but I believe they help prevent freezing.

    spy are for special brawl with melee's spy cloak activated
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