Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Resizing Hyrule 64 in Eldin to Fit Project M's.  (Read 942 times)
0 Members and 1 Guest are viewing this topic.
EvilSnail
Newbie Kitten
*
Offline Offline

Posts: 1


View Profile Awards
« on: January 22, 2013, 06:31:27 AM »


So, I noticed that the Hyrule Castle in Eldin stage...

(http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*Hyrule+64+in+Eldin.*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*)

...is slightly bigger than the one Project M uses in their latest demo. I'd like to have them sync., but the files seem to be so different, and I have no clue how to resize accordingly. For example, the Castle Project M uses is just one massive model, while the Eldin one consists of individual models. I can't line up the textures either because the N64 Castle uses so many fewer than the other one. But it seems (according to BrawlBox) the coordinates of the boundaries, item spawn points, camera, and character spawn points line up. It's more difficult to tell if the collision's line up (the N64 one uses 3 diff sets of data, while the Eldin one uses just 2), but in-game they don't.

Any help from someone more experienced than me would be great. I don't care if the low-quality N64 textures are used, as long as I get to see the awesome Eldin-type background and lighting. For non-ProjectM users who want to take a shot at this, I'll try and get their version of Hyrule Castle uploaded.  I don't even know if something like this could be done perfectly, but I feel a decent amount of people would download this from the vault if it was done.

EDIT: Link to ProjectM STGOLDIN.pac
http://www.mediafire.com/?9gipbfs8dqzhpnb

...and the .rel:
http://www.mediafire.com/?f9kbm1v5mwwq4al
« Last Edit: January 22, 2013, 06:49:53 AM by EvilSnail » Logged

Pages: [1]
Print
Jump to: