Is it impossible to use codes with riivolution?

Started by richie616, March 06, 2013, 08:54:40 AM

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Okay, so I've tried everything. I use riivolution 1.4 and no matter what I do, codes just do not want to work. If anyone has any insight on this please respond!

do you have a proper XML and a code handler in your riivolution folder? depends on which riivo setup you have. the "Brawlmods" setup is SD:Brawlmods/custom1/*codes*
or do you have the riivo setup for gecko users?

I've tried a few xml's but never with any different result. I had mine set up like most tutorials have said to with everything in sd/riivolution. This is the first time I've heard of different ways to set it up though

use beyond's riivo, its like if you were using gecko, easier than the normal riivo

Alright ill give it a try. Do the folders have to be set up like gecko, or can I still place everything in sd/ssbb?

It has to be setup like Gecko with a few differences.

1). Select Files need an _en at the end of it's name.

2). Use a Common5.pac instead of a menu2 folder.

There may be more differences, but this is all I got.

Okay, we'll I have it working for the most part. The codes still aren't though. When I downloaded his riivo, it said to put the gct and codes in the pf folder, so I did. I then entered a code through the code manager and it created a codes folder on the root, but no codes

?? Lol

GCT and the Codes are pretty much the same thing in this case... lol...

Yeah, you have to put the GCT file in the pf folder. But I should ask you one thing, does the GCT File have the File Patch Code in it? Riivolution Users don't need a file patch code.

thats what i figured haha, so it confused me when he mentioned them separately. But I'm not sure, I've been having a hard time finding one I know doesn't have it

Quote from: A Bloody Canadian on March 06, 2013, 02:50:40 PM
It has to be setup like Gecko with a few differences.

1). Select Files need an _en at the end of it's name.

2). Use a Common5.pac instead of a menu2 folder.

There may be more differences, but this is all I got.
I use them without the _en at the end and it works fine

March 06, 2013, 04:45:17 PM #10 Last Edit: March 06, 2013, 06:03:23 PM by richie616
Okay so the gct file I have is definitely working. Because now I have the alloys and Giga Bowser. But the code I tried to use isnt working still

Post Merge: March 06, 2013, 06:02:39 PM

Actually I got it! Ended up using the gct editor, codemanager just doesn't work with mine for whatever reason. This even fixed my mystery Sonic problem where if I put any voices in the sound brsar his slot would freeze. Lol thanks for the help guys