Question about character modules...

Started by DocStrange, February 16, 2010, 04:04:29 PM

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February 16, 2010, 04:04:29 PM Last Edit: February 16, 2010, 04:06:29 PM by DocStrange
Not so much a "how to" as a "how come". I was wondering if it would be possible to edit a characters module file (the same way you would, say, edit the module for a FD-based stage to use it over Flat Zone) so that we could make certain characters take the place of Alloys, without having the same limitations as characters based on Alloys.

Say I had the Zero PSA for Link. I took a copy of Link.rel and changed it around to be ZakoRed.rel and renamed the Zero folder to ZakoRed. Would I then be able to use both Link and Zero?

I don't now much about module files, but if this is possible it could be  :happy: to replace Alloys with PSAs. Plus there's only like 4 good PSAs max, so it would be perfect!

EDIT: Just found out that there's only one module for the Zakos, but still this could be cool once the Cloud PSA comes out so we could keep Ike *shrug*

i think you can because i beleve the zako's have the ability for specials there are just not programed yet.