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Help launching Project M with USB loader. [Solved}
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Topic: Help launching Project M with USB loader. [Solved} (Read 1771 times)
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Mario Master
Newbie Kitten
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Posts: 6
Help launching Project M with USB loader. [Solved}
«
on:
February 13, 2014, 04:39:49 PM »
So far I've always been able to just put PM on my SD card and launch it with codes using USB loader.
However when I try it with 3.02, it just says too many lines of code and won't start. I've tried it with the gecko gct from the site but to no avail.
Help?
Edit: I was using hackless didn't freeze when I used homebrew set.
«
Last Edit: February 13, 2014, 05:52:43 PM by Mario Master
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