Textures issue when importing with BrawlBox .71 Fixed

Started by iwantgames, April 09, 2014, 12:18:42 AM

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April 09, 2014, 12:18:42 AM Last Edit: April 09, 2014, 01:14:01 AM by iwantgames
BRAWLBOX TEXTURE ERROR FIXED

Importing with the latest version of Brawlbox screws up the texture. The solution given in order to fix the problem was to import the model into an older version of Brawlbox and use that shader0. it works but I found a quicker fix that just uses Brawlbox .71. It's real quick and easy to do.

You only need BrawlBox .71 and your model

WHAT TO DO

import your model, expand the model



go down and expand shader folder, click on shader0



in window under shaderData, change the first option to true (it says TextureRef0)




DONE

my model already had this done that's why mines already said true, also explains extra shaders. I been and solved this awhile ago, just forgot about it. saw a few people didn't know what to do saw I made the tutorial today

Nintendo ID: Iwantgames
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Well, that sounds like an easy fix, thanks! I always hated forgetting to switch to v0.71 to import new materials and shaders properly.  :notimp:




I should try with normal brawl models... thanks!
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Sometimes when i use this method the model became to dark, anyone know how to fix this?
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Quote from: Linnom on April 12, 2014, 03:28:37 PM
Sometimes when i use this method the model became to dark, anyone know how to fix this?
never got that problem, export a new model from max and send it to me

Nintendo ID: Iwantgames
Twitter: https://twitter.com/IWantGames_IWG
Facebook: Iwantgames Iwg
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Other things can cause this messedupness, like palettes unasigned or asigned where they should not. CMPR and both RGBs don't use palettes.