Adding New InfResultMarkNN Icon Models?

Started by Tiberious, May 13, 2015, 03:20:45 AM

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Would this be possible somehow?

I know that you can add new them by using textures, but I'm just that kind of person that would go the extra mile to actually model out new franchise icons to truly integrate a character into Brawl.

I'm already able to make some of the more geometric franchise models on my own in Blender, and can probably learn how to make some of the ones that aren't so simple, so that part's not any kind of issue.

So, the question becomes, is there any way to insert a new franchise icon model, and if so, how would that be done?

Just import the models and name them accordingly?
I don't really understand the question.
I wrote something semi-related about result franchise icons. Maybe it'll help you. 
Skype: ASF1nk



May 25, 2015, 03:22:05 AM #2 Last Edit: May 25, 2015, 03:23:13 AM by Tiberious
I mean... well, just look:




These were both fairly simple to make, but the idea is to import them as new InfResultMarkNN models like the other result logo icons, as opposed to just a plane with a texture on it as most hacks do.

Just import your models into MiscData[110] and name accordingly, e.g. InfResultMark21_TopN and so on.
Also remember to add the corresponding CLR animations for each of your models (The color animations that give the icons their p1,p2,p3,p4,cpu colors)

Last, you call the franchise icon to be used by your character in BrawlEx (if you're using that.)
To get the ID just subtract 1 from whatever number you have it on the file name and convert it to hex.
E.g. for InfResultMark21
21-1 = 20
20 = 0x14
ID= 14
Skype: ASF1nk



Okay, so the answer is "Yes, it is possible". Good to know. I suppose the only question left is "What's the file size limit for STGRESULT.pac?".