Adding final touches on an import

Started by carbuncle700, December 02, 2016, 04:45:29 PM

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Recently, I've resumed working on my first import for Sm4sh, and I've finally gotten the model to show up correctly after fixing the UVs. The final step I need some guidance with is fixing the materials so it's not super-bright ingame. My model has both a spec map, and a normal map; how can I edit the model's materials to apply both of these effects?

I think a good google search on tutorials and such should help out with that.
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December 06, 2016, 07:14:11 AM #2 Last Edit: December 06, 2016, 08:58:17 AM by carbuncle700
I should probably update this thread by saying I've found a solution to the problem. Importing a model with both spec and normal maps causes problems with the mesh; the spec map wasn't needed. After I got rid of that, I was able to edit my model's lighting by setting the vertex colors before importing. However, now I'm having trouble actually changing the brightness of the model.

Hmm. Is it possible to export or replace materials, like in BrawlBox? If so, you could probably export a material by a regular Sm4sh fighter, and then replace your imported model's materials with that, and then just change which textures are being referenced in the material. However, I have never modded Smash 4, so I dunno if the materials are as easily modifiable as with Brawl.