Perfect Auto Fitting Model to Bones?

Started by Rooftop Sword Master, May 01, 2018, 12:10:46 AM

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I was somehow able to perfect auto fit Brawl Snake's model into Brawl Ike's bones. I don't remember exactly how but this guide prob had a lot to do with it.

http://forums.kc-mm.com/index.php?topic=9248.0


So my question is: Is this possible with a model that's not a from Brawl?

yeah, but you would probably have to do a lot re-rigging, so it's fairly pointless to not just restart the rigging from scratch; for example, in a lot of games, each finger uses 3 bones, but Brawl only uses 2

Quote from: windhunter7 on May 01, 2018, 03:02:55 AM
yeah, but you would probably have to do a lot re-rigging, so it's fairly pointless to not just restart the rigging from scratch; for example, in a lot of games, each finger uses 3 bones, but Brawl only uses 2

So is there really a way to auto perfect fit a model (that's not from Brawl) to a brawl character's bone??

What I usually do is, I reposition the bones to the model, use Automatic Weights for most of the rigging, move the bones around in Pose Mode so that the character is posed in the exact same way, and then reparent to the original bones

Is the auto weight your talking about this?
http://forums.kc-mm.com/index.php?topic=59059.0


Also is reparenting to the original bones just normal rigging?

Nope, I'm actually referring to my own Blender tutorial, I have no clue if 3DS Max can do it the same way, tbh; this is the one I mean: http://forums.kc-mm.com/index.php?topic=75252