Patching a Custom Result Screen

Started by (gabriel/joao)wojwicz, May 06, 2010, 11:18:18 PM

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May 06, 2010, 11:18:18 PM Last Edit: May 11, 2010, 01:39:43 PM by gabrielwoj
I'm new here, I really don't know where to post... Well, I have send this too on Smash Boards, but here ya go:

Hi everyone, I'm still new on brawl hacks...
I have patched 3 custom characters and some color dresses textures..
I decided to put N64 Styled Results Screen by Shadow51591
But every time when reaches the screen, it crashes:
*Yes, the hacks is running on Dolphin emulator, I don't want to hack my original Brawl*


I have make L+R+A+Start to exit the brawl round...
Also, I have patched this file:
STGRESULT_en.PAC
The HACKED file was:
64 STYLE STGRESULT.PAC

Thanks

EDIT: NOW WORKING!!!
Check out my threads!
~Music Hacks~
~Texture Hacks~

Quote from: gabrielwoj on May 06, 2010, 11:18:18 PM
I'm new here, I really don't know where to post...

:>.>palm: So read the rules!
http://filesmelt.com/dl/[censored]y.png
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


LOL, thanks...
Well, I need some help O:
Check out my threads!
~Music Hacks~
~Texture Hacks~

Whoever made that texture must've been unaware that it used more memory than normal.

Usually, whenever a file uses more memory than when it's left unedited, game crashes tend to occur.  Of course, this only applies to PAC files that are either compressed or contain compressed contents.

An unedited STGRESULT.pac file uses up to 692 KB, and contains compressed contents.  When editing that file, make sure that it uses less than 708,256 bytes when you save it.

Quote from: mnsg on May 07, 2010, 02:18:01 AM
Whoever made that texture must've been unaware that it used more memory than normal.

Usually, whenever a file uses more memory than when it's left unedited, game crashes tend to occur.  Of course, this only applies to PAC files that are either compressed or contain compressed contents.

An unedited STGRESULT.pac file uses up to 692 KB, and contains compressed contents.  When editing that file, make sure that it uses less than 708,256 bytes when you save it.


Hm... How I can make for be - than 708,256 bytes?
I verified the file, and is 727KB...
So THATS because it crashes...
There are some way to fix, or report to the creator?
Check out my threads!
~Music Hacks~
~Texture Hacks~

The best way to reduce the memory of a file is to lower the quality of the texture parts.  High quality images use more memory than low quality images after all.

Tip: Try reducing the number of colors that a texture part uses.  That usually works for large texture parts.

Quote from: mnsg on May 07, 2010, 03:51:25 PM
The best way to reduce the memory of a file is to lower the quality of the texture parts.  High quality images use more memory than low quality images after all.

Tip: Try reducing the number of colors that a texture part uses.  That usually works for large texture parts.


How I do that? O:
The file have lots of BRES inside a ARC file...
Help please? Sorry if I'm bothering you...
Check out my threads!
~Music Hacks~
~Texture Hacks~

Quote from: mnsg on May 07, 2010, 03:51:25 PM
The best way to reduce the memory of a file is to lower the quality of the texture parts.  High quality images use more memory than low quality images after all.

Tip: Try reducing the number of colors that a texture part uses.  That usually works for large texture parts.


No, it's not that...
I reduced the quality of Shadow and Sky backgrounds, and didn't worked as well...
Check out my threads!
~Music Hacks~
~Texture Hacks~

I've told you all that I can figure out.  Try getting an unedited STGRESULT.pac file, and place the texture edits onto there.

Reinsert the textures as CMPR instead of their original format. And can one of the mods move this to help already? Seriously. :>.>:
http://filesmelt.com/dl/[censored]y.png
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


Quote from: mnsg on May 09, 2010, 08:57:26 PM
I've told you all that I can figure out.  Try getting an unedited STGRESULT.pac file, and place the texture edits onto there.

Hm... Let's try this soon... Also I have put RiiVolution on my SD, and loaded some stages what was not loading at Dolphin... O.o

Quote from: PAVGN on May 09, 2010, 11:26:06 PM
Reinsert the textures as CMPR instead of their original format. And can one of the mods move this to help already? Seriously. :>.>:

Lol man, I'm new here, give me some descont!
Check out my threads!
~Music Hacks~
~Texture Hacks~

FINALLY, it works!
Thanks for mnsg for the idea (make the file again, using the original STGRESULT.pac):



*Now can close this thread... Please*
Check out my threads!
~Music Hacks~
~Texture Hacks~

Oh, and one more thing...
I think why it crashes sometimes, because may the file is for NTSC, the ISO is PAL...
Check out my threads!
~Music Hacks~
~Texture Hacks~