Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Removing Polygons, Vertices, etc.  (Read 1432 times)
0 Members and 1 Guest are viewing this topic.
RadicalEbb
Newbie Kitten
*
Offline Offline

Posts: 3


View Profile Awards
« on: June 02, 2010, 12:47:27 PM »


So I know how to remove these and can do it quite well but I've read on some kirby characters that removing polygons and the like can lead to glitching when more than one character on the screen has removed polygons.  Is this true, and if it is does it apply to all characters? Is there a way to work around it?
Logged

Yoshiboshi3
Extreme Kitten
*******
Offline Offline

Posts: 387


Hey guys im yoshiboshi3 i maik vertex hacks

  • Awards Fiery Topic Tutorial Writer

  • View Profile Awards
    « Reply #1 on: June 02, 2010, 02:41:34 PM »


    Dont remove polygons, remove vertices.

    Find the vertex that corrisponds with the polygon you're trying to get rid of. Export it and the model file. Open them both in a hex editor. Now copy everything from the 3rd line down on the vertex file. Now search for that hex on the model file. Right click, replace with, make sure it says 0, and then click ok. This should blank it out to 00. Now import that model.

    Should get the effect you want...
    Logged

    STILL BETTER AT VEXING THAN TEXING

    RadicalEbb
    Newbie Kitten
    *
    Offline Offline

    Posts: 3


    View Profile Awards
    « Reply #2 on: June 02, 2010, 05:02:39 PM »


    I must have worded my question wrong but I wasn't asking how to remove them. I meant to ask about what happens when you zero them out. If two characters that have zeroed out vertices are on the screen at once, will it glitch?
    Logged

    Yoshiboshi3
    Extreme Kitten
    *******
    Offline Offline

    Posts: 387


    Hey guys im yoshiboshi3 i maik vertex hacks

  • Awards Fiery Topic Tutorial Writer

  • View Profile Awards
    « Reply #3 on: June 02, 2010, 06:13:21 PM »


    Not in my experience......

    But I have seen some zeroed out vertex hacks that slowed down for some reason.
    Logged

    STILL BETTER AT VEXING THAN TEXING

    Pages: [1]
    Print
    Jump to: