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Removing Polygons, Vertices, etc.
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Topic: Removing Polygons, Vertices, etc. (Read 1432 times)
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RadicalEbb
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Posts: 3
Removing Polygons, Vertices, etc.
«
on:
June 02, 2010, 12:47:27 PM »
So I know how to remove these and can do it quite well but I've read on some kirby characters that removing polygons and the like can lead to glitching when more than one character on the screen has removed polygons. Is this true, and if it is does it apply to all characters? Is there a way to work around it?
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Yoshiboshi3
Extreme Kitten
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Posts: 387
Hey guys im yoshiboshi3 i maik vertex hacks
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Re: Removing Polygons, Vertices, etc.
«
Reply #1 on:
June 02, 2010, 02:41:34 PM »
Dont remove polygons, remove vertices.
Find the vertex that corrisponds with the polygon you're trying to get rid of. Export it and the model file. Open them both in a hex editor. Now copy everything from the 3rd line down on the vertex file. Now search for that hex on the model file. Right click, replace with, make sure it says 0, and then click ok. This should blank it out to 00. Now import that model.
Should get the effect you want...
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STILL BETTER AT VEXING THAN TEXING
RadicalEbb
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Re: Removing Polygons, Vertices, etc.
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Reply #2 on:
June 02, 2010, 05:02:39 PM »
I must have worded my question wrong but I wasn't asking how to remove them. I meant to ask about what happens when you zero them out. If two characters that have zeroed out vertices are on the screen at once, will it glitch?
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Yoshiboshi3
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Posts: 387
Hey guys im yoshiboshi3 i maik vertex hacks
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Re: Removing Polygons, Vertices, etc.
«
Reply #3 on:
June 02, 2010, 06:13:21 PM »
Not in my experience......
But I have seen some zeroed out vertex hacks that slowed down for some reason.
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STILL BETTER AT VEXING THAN TEXING
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