I has a little problem.....

Started by ZX_BraveSol_ZX, June 01, 2010, 10:23:01 PM

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I tryed to swap olimar's model with silver's from GHZ it works but this happens

should be self-explanatory.
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.



yet another bump
bumpity bump bump bumpity bump bump
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


it glitched
Hello! I am not a regular poster! Just when I'm bored I post once in the family thread!

a common screenname of mine is Osamodas, though on some games I mispell as Osamada. I am looking to change the name, as I am an indesicive bastard :D

This happens, everyone who's done this has said over and over again that it's only good for taking screenshots because it's too glitchy to actually play with.

Quote from: DocStrange on June 03, 2010, 02:48:30 PM
This happens, everyone who's done this has said over and over again that it's only good for taking screenshots because it's too glitchy to actually play with.
how do i fix it?
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.



Quote from: DocStrange on June 04, 2010, 07:55:41 PM
You don't  :-\
WHAT THE F**K ITS NOT FIXABLE FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUu
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


http://www.mediafire.com/?hhlhwcnwjjw

try this instead.  it's fixable, it's just that certain bones aren't matching up.  for instance: Silver has a TransN of 4, Olimar's is 1, therefore a problem, which is what your seeing.  the download has two files, one for Bowser and one for Ness.  they should both work without the screen stretching.  and the reason for those two, Silver's bone structure matches theirs better.

Quote from: snoopy on June 05, 2010, 04:22:52 AM
http://www.mediafire.com/?hhlhwcnwjjw

try this instead.  it's fixable, it's just that certain bones aren't matching up.  for instance: Silver has a TransN of 4, Olimar's is 1, therefore a problem, which is what your seeing.  the download has two files, one for Bowser and one for Ness.  they should both work without the screen stretching.  and the reason for those two, Silver's bone structure matches theirs better.
how do i change were the bones are?*like changing silver's TransN to 1 to fix this glitch?
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.



that would require bone hexing, and from what i have done before, the TransN doesn't like to be moved.  so what's wrong with the files i put up?

Quote from: snoopy on June 08, 2010, 04:54:27 AM
that would require bone hexing, and from what i have done before, the TransN doesn't like to be moved.  so what's wrong with the files i put up?
i want to put silver over olimar, not bowser or ness for 3 reasons
1.I've been trying to get rid of olimar for quite some time because he's EXTREMELY BROKEN
2:bowser is one of my mains
3: I'm going to make a mega man PSA for ness
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


I would suggest not importing its very difficult because it screws up bones and vertices