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mariokart64n
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    « on: June 14, 2010, 08:37:25 PM »


    <this is a repost of my original "unanswered" question>

    Hey guys,
    I'm new to brawl modding, but not a n00b to modding, I can get myself around 2d/3d and hex editors..

    but anyways I'm having an issue trying to get models into brawl.

    First I ripped Aya from onechanbara, and based on the MDL0 guides, after all this hexing the model should work in game.


    but every time I load it as a stage, or character, it crashes.. with an annoying buzzing sound Sad
    is there something I overlooked in the tutorial... do I have to include a certain file, or rename all the bones O_o
    the guides just all end.. saying it should now load in brawl

    what I'm I doing wrong?

    here's the brres file
    http://rapidshare.com/files/391104053/marth_aya.zip
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    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

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    « Reply #1 on: June 14, 2010, 08:39:57 PM »


    I'll look at it.

    EDIT: The file size is over 2000 KB so that's the first problem. After the first bone there are 70 bones that just sit there and do go towards anything. Plus each texture has an over glow that you wouldn't need. I think you'd be able to do it but if you can unlink the bones between nwr_root and ido, you can remove the 70 useless bones and and link nwr_root and ido. Afterward the bones can be renamed to TopN and TransN. For this to work over you would need the Bone Index of TransN(ido) to be 8. So TopN being 0, you would have to leave 7 useless bones between TopN and TransN. There should be a tutorial for the important bones that have to have specific indexes, and luckily this model is from one of the only 3 series with bones you can rename to match brawl characters.

    As for the bone linking, RandomTBush and PinkPrincess know about how to do it. I'll post some links in a bit.

    What princess had to deal with bone wise.
    http://forums.kc-mm.com/index.php?topic=9490.msg112391#msg112391

    And about fixing bone indexes and which ones are needed.
    http://forums.kc-mm.com/index.php?topic=9248.0

    It would be possible to make this take up one slot but would require vertexing to make it match Marth's translations. Though I think the vertex fixes would be a pain for even you with the number of polygons. You could very well make this a full import taking up one slot if you wanted. The models from the game support brawl animations as long as the bones are named the same as a brawl character.
    « Last Edit: June 14, 2010, 09:02:53 PM by dingoberriz » Logged

    mariokart64n
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    « Reply #2 on: June 14, 2010, 11:12:24 PM »


    hrm.. thanks for the info. sounds like alot of hassle just for a model that may not function 100% or even look 50% lol missing hair..

    anyway I may need to do this another way. but I swear if I ever do get this locked down. I'll make an extensive tutorial on it

    thanks

    -mariokart64n
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    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

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