How do you bone inject for imported models?

Started by Wulfbang Meow, June 30, 2010, 01:24:14 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

alright, so i grabbed totodile from pokepark wii. i wanted to port him over squirtle, but i want him to be a one slot character as well as a psa without having to edit too much.

so i was wondering how does one go about bone injecting??

[white]

Bone injecting? You mean bone adding? Just use the bone adding tool.

Adding to that, you can't use the added bones to create custom model trees (yet).
[white]: SW-2632-7270-6724[/white]


no bone injection, you know, the way jack H made Eggman and FalconKongDorf and toon shiek.

of course if bone adding will make it so that when i port it, it will use the animations for squirtle then fine :P

[white]

Quote from: Judge CR4CK3RW0LF on June 30, 2010, 06:06:58 AM
no bone injection, you know, the way jack H made Eggman and FalconKongDorf and toon shiek.

of course if bone adding will make it so that when i port it, it will use the animations for squirtle then fine :P

Those just have added bones. That's really it. The imported character should have 1 more bone then the one you're porting over. Here's 2 finished and unfinished examples.


oh ok, will that make it so that he can use squirtles animations?

[white]

Quote from: Judge CR4CK3RW0LF on June 30, 2010, 06:54:15 AM
oh ok, will that make it so that he can use squirtles animations?

Not unless the bones have the same names. Which imports usually can't have renamed bones.

Quote from: dingoberriz on June 30, 2010, 01:48:55 PM
Quote from: Judge CR4CK3RW0LF on June 30, 2010, 06:54:15 AM
oh ok, will that make it so that he can use squirtles animations?

Not unless the bones have the same names. Which imports usually can't have renamed bones.

if it were possible, how would you do that? right click on the corresponding bone and click rename? or is it more complex than that?

also, all the files are in one BRESS file. is that ok? or do i have to seperate all of them into Modeldata[0], texturedata[0], etc.

[white]

Get on AIM....Talking back and forth about what you're trying to do and what to fix will be easier.