oh ok, will that make it so that he can use squirtles animations?
Not unless the bones have the same names. Which imports usually can't have renamed bones.
if it were possible, how would you do that? right click on the corresponding bone and click rename? or is it more complex than that?
also, all the files are in one BRESS file. is that ok? or do i have to seperate all of them into Modeldata[0], texturedata[0], etc.