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Author Topic: Post Battle Portrait  (Read 2512 times)
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supersaiyanmikito
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    « on: July 02, 2010, 12:14:46 AM »


    This one is in need of a guide...

    I have Select Screen Portraits, Battle Portraites, and Stock Icons but I can't figure out how to change the characters portrait on the after battle result screen... Can someone post a guide on how to do this?
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    Micaiah
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    « Reply #1 on: July 02, 2010, 12:38:58 AM »


    Just make a Folder in your pf...called menu, then another one called common and the last one called char_bust_tex.....you have to put you portraits there...

    pf/menu/common/char_bust_tex

    Hope this helps
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    supersaiyanmikito
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    « Reply #2 on: July 02, 2010, 12:53:58 AM »


    What files spacifically do I have to put in there?

    Also, where do I go to change the character's portraits that you put the coin on?
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    Micaiah
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    « Reply #3 on: July 02, 2010, 01:08:18 AM »


    you have to put there the normals portraits from the CSS....
    just go to the sc_selcharacter_en, go to the ARC file called "char_bust_tex_Iz77,
    open it, click the bres file and export it to the folder I told you before.....oh and rename it:

    MenSelchrFaceB000 ( for mario)
    MenSelchrFaceB0010( for DK)

    then go ahead for the others charaters just adding 10

    As for those ones to put on the coin I have no idea....sorry:(
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    mnsg
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    « Reply #4 on: July 02, 2010, 06:21:41 AM »


    For the match result portraits, you need to get hold of a series of files named, MenSelchrFaceB###.brres, and then place them in...

    [SD drive]\private\wii\app\RSBE\pf\menu\common\char_bust_tex\

    Now, like what Micaiah91 said, you can export the archives from char_bust_tex_lz77, but they will be compressed.  You must decompress the files before using them.

    Regarding the CSS face icons, you can modify them via sc_selcharacter.pac.  The icons will be inside the archive, MiscData[70].
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    supersaiyanmikito
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    « Reply #5 on: July 24, 2010, 02:16:38 AM »


    I just can't seem to get this get this to work...
    For the match result portraits, you need to get hold of a series of files named, MenSelchrFaceB###.brres, and then place them in...

    [SD drive]\private\wii\app\RSBE\pf\menu\common\char_bust_tex\

    Now, like what Micaiah91 said, you can export the archives from char_bust_tex_lz77, but they will be compressed.  You must decompress the files before using them.

    Regarding the CSS face icons, you can modify them via sc_selcharacter.pac.  The icons will be inside the archive, MiscData[70].

    How do I decompress them? My game freezes when it reaches the results screen.

    BTW... Here is what I have. I'm trying to get Sonic to work...

    \private\wii\app\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB460.brres

    Inside them I have the palletes and textures from the character select screen.
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    mnsg
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    « Reply #6 on: July 24, 2010, 04:49:19 AM »


    How do I decompress them? My game freezes when it reaches the results screen.

    BTW... Here is what I have. I'm trying to get Sonic to work...

    \private\wii\app\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB460.brres

    Inside them I have the palletes and textures from the character select screen.


    Refer to the image below to know how to compress and decompress things with BrawlBox.



    None = Uncompressed
    LZ77 = Compressed
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    « Reply #7 on: July 24, 2010, 08:33:57 AM »


    How do I decompress them? My game freezes when it reaches the results screen.

    BTW... Here is what I have. I'm trying to get Sonic to work...

    \private\wii\app\RSBE\pf\menu\common\char_bust_tex\MenSelchrFaceB460.brres

    Inside them I have the palletes and textures from the character select screen.


    Refer to the image below to know how to compress and decompress things with BrawlBox.



    None = Uncompressed
    LZ77 = Compressed



    I never used to worry about that...
    everything worked fine for me...
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