it's worth it >:3
but I don't quite think that would work...

maybe if I could add bones to the original animations (CHR0 files)...
that way I'd have 2 differant bone sets in a single CHR0...
that might just work >:3
I'll try it with just 1 file and see if it works...
then I'll report back...

reporting back to say it will work...
but you have to keep the animation length the same...
eg: if an animation has 81 frames...
it must stay at 81...
not very good...
is there anything better??
Mario has separate flood animations...
is there any way to do that with all the animations??
I tried to do that once with just 1 animation... (deleting 'Wait1.chr0' in the pac)
it still loaded from the animation file in the pac... (not in the char file)
(it loaded the default chr0 (any other old animation still worked (that I changed)))
there must be a control var somewhere is what I'm thinking...
EDIT: also...
looked in mario's file...
there's a control number set for flood...
it also goes with those animations...
maybe I could do something like that with Pikachu without freezing the game...
can't choose any number though...
it has to be a specific var stored for him...