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Author Topic: Model Fix  (Read 1228 times)
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SmashHackers
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    « on: September 19, 2010, 11:58:26 AM »


    Could anyone help me fix these models? http://www.megaupload.com/?d=Z2DD6KXJ
    I will be starting a project that I am going to call ''Project Emil''
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    mariokart64n
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    « Reply #1 on: September 19, 2010, 12:21:32 PM »


    You didn't supply alot of information?

    I converted the brres with AIS, and imported into max. looks like Emil from
    "Tales of Symphonia: Dawn of the New World"

    I ran the auto patches on the brres, but it still wont open in brawlbox. I can't remember exactly, but there's some way to hex the MDL0 header so it'll open in brawlbox.

    Sorry I can't help more than that, try searching for topics related to MDL0 swapping. The information may be a bit scarce, not too many have luck with MDL0 swaps. Not only that, but they're usually REALLY glitchy if you can get them working. and requires alot of PSA editing to get them to move ingame.
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    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

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    « Reply #2 on: September 19, 2010, 12:34:03 PM »


    ToS models have extra bone properties that require re-linking bones and removing the secondary properties of the bone structure. I think RandomTBush is the only one that knows how to fix this.
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