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Author Topic: Battlefield stage help.  (Read 1575 times)
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PT2r
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« on: September 19, 2010, 01:13:33 PM »


     Currently I've been trying to import greens green's tree on to battlefield it came out overall decent but it has a few of flaws. I was just wondering if there was anyway possible for you to move the tree forward so it could cover up the sun dial. Heres a pic.


*The blue dots basically represents where the tree trunk would be placed after the move and the red arrow represents the direction I'd like for it to be moved in.

I've tried moving the bones around to see what would happen, but it just ended up getting all stretchy.

-----
Another problem with it is its eyes  I see what you did there ... Somehow these vine things just came on it.


*the drawn eyes just represent where the original set would be, and the red x means its blank.

As you can see the image for it is blank; all I did with the original set of eye was delete em' and saved it in GIMP. I'm not sure if its the format I have it in (never touched anything in that section ._.). Any type of help would appreciated and thanks ahead of time.


I'm not sure if I should just use one thread to ask all my questions or keep posting new ones, one thread would seem more convenient since in the future I'm pretty sure I'll have more...meh Oh shi~ 
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DarkPikachu
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complexity == fun

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    « Reply #1 on: September 19, 2010, 01:27:33 PM »


    well to fix the vines, just redo the alpha mask on it Smiley
    (entire image must be black as well)

    it shows up clear in Brbx because Brbx can't display them correctly...
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    PT2r
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    « Reply #2 on: September 26, 2010, 07:22:04 PM »


    Thank tcll, managed to get rid of them.

    Anyways back again. Made some edits to the stage, though this time a different problem came up.


    * Viewing the collision data since I couldn't get an in game pic

    Everytime I try to load this stage it freezes D:

    Only things I've done / changed :
    - Deleted BF's old background and replaced it with Castle Siege's ( the beginning one )
    - Deleted BF's Sky ( aStgBattleFieldSky.mdl )
    - D'ld BF's clouds ( cStgBattleFieldCloud.mdl )
    - A few temporary texture edits until I finish making the real set for it

    Any help here?
    « Last Edit: September 26, 2010, 07:54:00 PM by PT2r » Logged

    PT2r
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    « Reply #3 on: September 28, 2010, 06:27:22 PM »


    I'm guessing I wasn't clear/simple enough ._.

    I'm just trying to do a simple BG swap with Castle siege and battlefield, is this possible?
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