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« on: January 06, 2011, 06:17:37 PM » |
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Before you get your hopes up, this is just a question and a discussion thread.
After seeing this Call of Duty 4 Montage:
In the description, it said that he used a 3D model ripper and exporter to make the little cutscenes. If he could rip the models from the game, shouldn't someone get their asses to find a way to convert whatever model type they are to MDL0?
However, I extremely doubt it IS possible. But use this thread to discuss how epic it would be to make some [censored] Master Cheif, Call of Duty, Zombie, (Shadow), Mass Effect, Battlefield hacks?
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« Reply #1 on: January 06, 2011, 06:25:39 PM » |
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*cough* umm... hello...
I think you're forgetting about my Universal Model Converter... (WIP)
i've only talked about it so much, and I think you were in one of the threads I've mentioned it on... were you not...
not to mention you're in the board that I mentioned it on...
EDIT: btw, BJ96 is working on a model to MDL0 converter... his uses template MDL0 files of the chars... (IDK how that's gonna work out, but I'll wait and see)
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« Last Edit: January 07, 2011, 09:03:38 PM by Tcll »
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« Reply #2 on: January 06, 2011, 06:32:56 PM » |
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*cough* umm... hello...
I think you're forgetting about my Universal Model Converter... (WIP)
i've only talked about it so much, and I think you were in one of the threads I've mentioned it on... were you not...
not to mention you're in the board that I mentioned it on...
EDIT: btw, BJ96 is working on a model to MDL0 converter... his uses template MDL0 files of the chars... (IDK how that's gonna work out, but I'll wait and see)
Hmm... Nope... Doesn't ring a bell...
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« Reply #4 on: January 06, 2011, 06:44:20 PM » |
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You act like this is the first time someone has ever ripped model from a game to make their own machinimas and stuff. People have been doin' this type of stuff for years.
And yea, Tcll is workin' on a converter but a lot of people don't know about it. My only worry is filesize issues. I have a bunch of ripped models and some of them, the model alone is larger than most of the Characters in Brawls entire .pac or .pcs file.
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« Reply #5 on: January 06, 2011, 06:49:35 PM » |
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You act like this is the first time someone has ever ripped model from a game to make their own machinimas and stuff. People have been doin' this type of stuff for years.
And yea, Tcll is workin' on a converter but a lot of people don't know about it. My only worry is filesize issues. I have a bunch of ripped models and some of them, the model alone is larger than most of the Characters in Brawls entire .pac or .pcs file.
Yeah... this is the first video I've seen where models were taken from a game that isn't played on a Wii.
Yeah, I'm concerned about the filesize, too. Tcll, I hope everything works out fine for you.
So, Tcll, how are you doing to far?
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« Reply #6 on: January 06, 2011, 06:52:06 PM » |
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You act like this is the first time someone has ever ripped model from a game to make their own machinimas and stuff. People have been doin' this type of stuff for years.
And yea, Tcll is workin' on a converter but a lot of people don't know about it. My only worry is filesize issues. I have a bunch of ripped models and some of them, the model alone is larger than most of the Characters in Brawls entire .pac or .pcs file.
-.- yea... filesize is quite a prob...
you can't exceed 7.92GB total (disk + replaced files) if you can reduce say music you arn't using to only a few bytes, that would increase the amt of space you have between the used space and the limit
EDIT @ PB: I'm kinda stuck on figuring out the face-points of the objects (polygons in Brbx) I wanna have a working bare model before I move on to materials/textures
EDIT2: I'm working on an REFT viewer if anyone's interested... you can find my work (with images) here: http://forums.kc-mm.com/index.php?topic=17987.0
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« Last Edit: January 07, 2011, 09:03:23 PM by Tcll »
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« Reply #7 on: January 08, 2011, 08:04:49 AM » |
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Provided that filesize wasn't an issue, (it isn't with riivolution) there's only so far you can go on the Wii's graphics.
Seriously, what makes you think a 360 model could run in-game? You'd probably have to reduce the [censored] out of it first.
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« Last Edit: January 08, 2011, 08:05:48 AM by DancingDestroyer »
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #8 on: January 08, 2011, 08:26:13 AM » |
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Provided that filesize wasn't an issue, (it isn't with riivolution) there's only so far you can go on the Wii's graphics.
Seriously, what makes you think a 360 model could run in-game? You'd probably have to reduce the [censored] out of it first. it should run fine... nintendo only dev'd their model at LQ because they wanted to keep the wii running at peak performance... (they could've done alot better in my opinion) >_>
the wii does have the power to render a HQ model... I'd say the most you could prbly render on the wii would be 5*8 HQ chars, and 1 large LQ stage... (that's including the sub-models such as items and hit-gfx)
EDIT: it's possible there could be a way to override Gecko's game size limit :/ GCN: 1.43GB Wii: 7.92GB
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« Last Edit: January 08, 2011, 08:29:24 AM by Tcll »
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