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Author Topic: Models from EXBAUX!?!?  (Read 3525 times)
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Pin0yB0i
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« on: January 06, 2011, 06:17:37 PM »


Before you get your hopes up, this is just a question and a discussion thread.

After seeing this Call of Duty 4 Montage:

<a href="http://www.youtube.com/watch?v=d5poTvpiM-Q" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=d5poTvpiM-Q</a>


In the description, it said that he used a 3D model ripper and exporter to make the little cutscenes.
If he could rip the models from the game, shouldn't someone get their asses to find a way to convert whatever model type they are to MDL0?

However, I extremely doubt it IS possible.
But use this thread to discuss how epic it would be to make some [censored] Master Cheif, Call of Duty, Zombie, (Shadow), Mass Effect, Battlefield hacks?
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    « Reply #1 on: January 06, 2011, 06:25:39 PM »


    *cough*
    umm... hello...

    I think you're forgetting about my Universal Model Converter... (WIP)

    i've only talked about it so much,
    and I think you were in one of the threads I've mentioned it on...
    were you not...

    not to mention you're in the board that I mentioned it on...

    EDIT:
    btw, BJ96 is working on a model to MDL0 converter...
    his uses template MDL0 files of the chars...
    (IDK how that's gonna work out, but I'll wait and see)
    « Last Edit: January 07, 2011, 09:03:38 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Pin0yB0i
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    « Reply #2 on: January 06, 2011, 06:32:56 PM »


    *cough*
    umm... hello...

    I think you're forgetting about my Universal Model Converter... (WIP)

    i've only talked about it so much,
    and I think you were in one of the threads I've mentioned it on...
    were you not...

    not to mention you're in the board that I mentioned it on...

    EDIT:
    btw, BJ96 is working on a model to MDL0 converter...
    his uses template MDL0 files of the chars...
    (IDK how that's gonna work out, but I'll wait and see)
    Hmm... Nope... Doesn't ring a bell...
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    DarkPikachu
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    « Reply #3 on: January 06, 2011, 06:38:20 PM »


    main thread:
    http://forums.kc-mm.com/index.php?topic=17547.0
    look at the title Im srs here

    EDIT:
    can't find the one you were in...
    whatever -.-
    « Last Edit: January 07, 2011, 09:03:31 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Beyond
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    ...but nothing happened...

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    « Reply #4 on: January 06, 2011, 06:44:20 PM »


    You act like this is the first time someone has ever ripped model from a game to make their own machinimas and stuff. People have been doin' this type of stuff for years.

    And yea, Tcll is workin' on a converter but a lot of people don't know about it. My only worry is filesize issues. I have a bunch of ripped models and some of them, the model alone is larger than most of the Characters in Brawls entire .pac or .pcs file.
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    Pin0yB0i
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    « Reply #5 on: January 06, 2011, 06:49:35 PM »


    You act like this is the first time someone has ever ripped model from a game to make their own machinimas and stuff. People have been doin' this type of stuff for years.

    And yea, Tcll is workin' on a converter but a lot of people don't know about it. My only worry is filesize issues. I have a bunch of ripped models and some of them, the model alone is larger than most of the Characters in Brawls entire .pac or .pcs file.
    Yeah... this is the first video I've seen where models were taken from a game that isn't played on a Wii.

    Yeah, I'm concerned about the filesize, too.
    Tcll, I hope everything works out fine for you.

    So, Tcll, how are you doing to far?
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    DarkPikachu
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    « Reply #6 on: January 06, 2011, 06:52:06 PM »


    You act like this is the first time someone has ever ripped model from a game to make their own machinimas and stuff. People have been doin' this type of stuff for years.

    And yea, Tcll is workin' on a converter but a lot of people don't know about it. My only worry is filesize issues. I have a bunch of ripped models and some of them, the model alone is larger than most of the Characters in Brawls entire .pac or .pcs file.

    -.-
    yea...
    filesize is quite a prob...

    you can't exceed 7.92GB total (disk + replaced files)
    if you can reduce say music you arn't using to only a few bytes,
    that would increase the amt of space you have between the used space and the limit

    EDIT @ PB:
    I'm kinda stuck on figuring out the face-points of the objects (polygons in Brbx)
    I wanna have a working bare model before I move on to materials/textures

    EDIT2:
    I'm working on an REFT viewer if anyone's interested...
    you can find my work (with images) here:
    http://forums.kc-mm.com/index.php?topic=17987.0
    « Last Edit: January 07, 2011, 09:03:23 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #7 on: January 08, 2011, 08:04:49 AM »


    Provided that filesize wasn't an issue, (it isn't with riivolution) there's only so far you can go on the Wii's graphics.

    Seriously, what makes you think a 360 model could run in-game?  You'd probably have to reduce the [censored] out of it first.



    « Last Edit: January 08, 2011, 08:05:48 AM by DancingDestroyer » Logged

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    « Reply #8 on: January 08, 2011, 08:26:13 AM »


    Provided that filesize wasn't an issue, (it isn't with riivolution) there's only so far you can go on the Wii's graphics.

    Seriously, what makes you think a 360 model could run in-game?  You'd probably have to reduce the [censored] out of it first.

    it should run fine...
    nintendo only dev'd their model at LQ because they wanted to keep the wii running at peak performance...
    (they could've done alot better in my opinion) >_>

    the wii does have the power to render a HQ model...
    I'd say the most you could prbly render on the wii would be 5*8 HQ chars, and 1 large LQ stage...
    (that's including the sub-models such as items and hit-gfx)

    EDIT:
    it's possible there could be a way to override Gecko's game size limit :/
    GCN: 1.43GB
    Wii: 7.92GB
    « Last Edit: January 08, 2011, 08:29:24 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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