***ed up Brawlbox -_-''

Started by Naruto200Man, January 11, 2011, 11:40:18 PM

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Okay, I'm getting seriously pissed off here. Every freaking time I try to open a PEACH motionetc file I get this



Which is pissing me off because all the other motionetc files work just fine. I can't get anywhere untill this [censored] is figured out. So yeah Help much?

^Where did you get the motionect?


That's....Odd..... Try opening mine, it could just be a corrupt file: http://www.mediafire.com/?n9sya736vo99bfv

Quote from: Fliptocat on January 11, 2011, 11:51:32 PM
That's....Odd..... Try opening mine, it could just be a corrupt file: http://www.mediafire.com/?n9sya736vo99bfv

Just tried it >_> same thing....

I have no idea..... Have you tried opening it alone? Outside of the model previewer, I mean?


QuoteSee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at BrawlLib.SSBB.ResourceNodes.PAT0EntryNode.OnPopulate()
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
   at BrawlLib.SSBB.ResourceNodes.PAT0Node.GetStrings(StringTable table)
   at BrawlLib.SSBB.ResourceNodes.BRESNode.OnCalculateSize(Boolean force)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.CalculateSize(Boolean force)
   at BrawlLib.SSBB.ResourceNodes.ARCNode.OnCalculateSize(Boolean force)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.CalculateSize(Boolean force)
   at BrawlLib.SSBB.ResourceNodes.ARCNode.OnCalculateSize(Boolean force)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild)
   at BrawlBox.GenericWrapper.Export()
   at BrawlBox.Program.SaveAs()
   at BrawlBox.MainForm.saveAsToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.63.3976.14802
    Win32 Version: 0.63.3.0
    CodeBase: file:///C:/Users/Blake%20Meyers/Desktop/Brawlbox/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.10.3975.13781
    Win32 Version: 0.10.3.0
    CodeBase: file:///C:/Users/Blake%20Meyers/Desktop/Brawlbox/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Thats the bul[censored] I get when I try replacing the file manually outside the previewer


Is your computer fully updated?
if you don't have the proper windows updates then you will get that error
Dream Forever

It works fine with 6.3D >_> so when I finish my hack I'm gonna need to ask someone else to clean up the ported animations a little. (peache's dress is textured off, so there's no need to fix that with the new animations)

I think I found a way to fix this, my problem seems to only be occuring when I open peache's motionetc.pac

Since I don't plan on using any of peache's external graphics for anything, and probably change her specials, I think I'll just export peaches animations and replace them to someone elses files one at a time.

I tried using 6.3D with  Modset4.1's lib  file but the same problem occured. :l