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Author Topic: Help with Mario's FLUDD article  (Read 980 times)
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deathstar
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« on: January 15, 2011, 11:18:54 AM »


Hello all.  I would like some input on how I can replace Mario's FLUDD article with Kirby's hammer.

I tried exporting both the texture and model from Kirby's FitKirbyMotionEtc.pac file and replaced the respective texture and model from Mario's FitMario00.pac file; however, I can never get the hammer to show up in-game.  Hopefully, I placed the FitMario00.pac file into the correct directory, which should be in the same directory as the texture and character .pac files, right?

I was able to replace the water from the FLUDD with the hammer, but that's not what I wanted.  I wanted an anchored article and not a projectile.  Any help is appreciated.

EDIT (20110115): Well, I finally found out what was wrong with my procedure.  Apparently, when I modified the FitXXXX00.pac file I was supposed to save a .pcs file of the same name and put them both in the same folder for the certain Fighter.  Man, that was such a simple mistake by me, but hey, I never knew that to begin with so that's good that I learned something new.

Now, another problem arises.  I kind of expected the Hammer to replace the FLUDD at the same location, and I was right; although I didn't expect the bzzzzzzt freeze when I was about to fire the water.  What I want to know is: How can I change the hammer's grip location so that it is on Mario's right hand instead of on his back?

EDIT (20110116): Okay, so thanks to Eldiran (and in turn, thanks to PhantomWings as well), I was able to find out how to redirect the original placement of an article that is attached to the specific bone of a character.  I guess I can close this topic for now since I found what I needed...for now.  Time to have fun!
« Last Edit: January 16, 2011, 03:05:35 PM by deathstar » Logged

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