the way you would do that is, in BrawlBox, in the model previewer you find the polygon that you want to remove. once you find it, remember the number it is, then in the MDL0 info (expand the FitPikmin00), expand the Polygons folder, click the polygon you want to remove, and it will show you the offset for that polygon. it will be in decimal, so convert it to hex, and go there in a hex editor. then, go below the header data (either 0x64 or 0x68, can't remember which, but it will show in the header itself), and zero everything out. just be a bit cautious though, some polygons can't be removed without causing issues.
but you won't be able to get rid of Olimar's nose that way, since it's part of his Polygon1, unless you want the head and hands gone as well. you'll just have to vertex/texture it out.
K, thanks for the tip, but I'll have to just vertex the nose then, since I want the head and arms.

Thank you for your time.
