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Author Topic: restrictions in vertexhacking?  (Read 1105 times)
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glurak15
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« on: February 14, 2011, 01:57:47 PM »


Hello
I've tried about 10 times to create a vertexhack of charizard with this tutorial, but it never looks like it should:
<a href="http://www.youtube.com/watch?v=HmuPtz0N1Es" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=HmuPtz0N1Es</a>

I tried to do a skull charizard, so I adjusted the vertex of the wing membranes so they disapear and only the parts with the bones are seeable. I've checked the model in 3DS Max from each angles so I'm sure it was right, but when I import it in brawlbox, some of the vertex weren't on that place where I've placed them, so there were some spikes seeable.
I used 3DS Max 2008.
So now my question is, are there any restrictions how much the vertices could be adjusted or should it be possible?
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VILE
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    « Reply #1 on: February 14, 2011, 10:47:01 PM »


    It sounds like a patching problem.
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    « Reply #2 on: February 16, 2011, 01:15:43 PM »


    Charizards wings are hard to export properly and need many patches to get them to look right.
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