Materials Collab Thread

Started by ??_?, September 23, 2010, 12:32:11 AM

Previous topic - Next topic

0 Members and 4 Guests are viewing this topic.

July 12, 2011, 03:33:16 PM #90 Last Edit: July 12, 2011, 03:35:17 PM by Tcll
Quote from: LordNOaH on July 12, 2011, 03:24:58 PM
I've been playing with materials2, or whatever you fancy people call it now, and I see that some of the nodes are identical to each other.

first node
00 00 02 00 FF FF 2E 80 00 00 00 00 01 00 00 00

second node
00 00 02 00 FF FF 2E 80 00 00 00 00 01 00 00 00

third node
00 00 02 00 FF FF 2C 80 00 00 00 01 02 00 00 00

The first and second are identical all the way through, but the third node's differences don't stop with the first line, it has a lot of different values.
you're talking about the header right??

I've been working on nodes for a bit now...
the header of the nodes is 32 bytes, with these values:

0x00(4): Block length
0x04(4): MDL0 offset
0x08(4): ID
0x0C(1): flag (same as linked material)
0x0D(1*2): res(0-1)
0x10(1*8): ref(0-7)
0x18(8): padding (or unk)

below that is the node structures

I have defined a few here:
http://tcll5850.proboards.com/index.cgi?board=development&action=display&thread=109&page=1

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.