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« on: October 05, 2009, 10:50:38 PM » |
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I'm working on a Snake texture and I've got no idea to make transparencies work in SmashBox. This is literally the first time I've open SmashBox and I only did it since for whatever reason ASH doesn't want to repack the texture correctly.
So basically what I'm asking is how to use SmashBox and make sure the magenta in Snake's texture doesn't show up in-game. (At the moment, it's making Snake a pink haired crazy man.)
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« Reply #1 on: October 05, 2009, 11:37:27 PM » |
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if you are using gimp all you have to do is erase the texture and make sure there is an alpha layer. idk about photoshop.
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« Reply #2 on: October 05, 2009, 11:52:52 PM » |
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It's Snake's +2 texture and it's already indexed, so do I have to un-index it or something...?
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« Reply #3 on: October 06, 2009, 12:00:54 AM » |
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just unindex it and erase the hair, then index again. Thats what i do.
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« Reply #4 on: October 06, 2009, 05:02:47 AM » |
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First of all, when using SmashBox, you must make sure that the background truly is transparent. Perfect magenta (#ff00ff) isn't recognized as a transparent color with that program.
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« Reply #5 on: October 06, 2009, 01:00:26 PM » |
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Thanks, it's working just fine now.
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