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Author Topic: help: Model exporting for nefarious uses  (Read 2391 times)
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flatzoneseeker
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« on: September 06, 2011, 09:13:09 AM »


So I followed the vertexing tutorial on Flatzone 2 and got as far as extracting _GAME_WATCH_BODY.mdl0, now I want to take the whole thing and turn it into something openable on blender, or 3dsmax, preferably blender.
AIS just doesn't work when I try and use the .pac file on it, the dos window opens for a fraction of a second, and where I've seen in tutorials a file created,
there is nothing
.

See, I'm working on a silly video project and it sure would be swell if I could get my hands on a 3D model of a game & watch, and as far as I can tell, the Brawl version of the stage is far more accessible than files from Melee, and as (bad) luck would have it, Brawl wasn't nice enough to have a trophy of a game & watch like Melee did.

If I could get a hand (or a model, but beggars can't be choosers), I would be incredibly grateful and give you credit in my project. Also gratitude, and really, what better repayment is there than gratitude?  AWESOME 2.0!
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Beyond
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    « Reply #1 on: September 06, 2011, 11:20:18 AM »


    Download the program brress viewer and open up Flatzones .pac and exort it as an .obj.
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    flatzoneseeker
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    « Reply #2 on: September 06, 2011, 11:47:37 AM »


    I... didn't even know brres viewer could do that...
    I don't have a version that opens .pac files, but I used it on the brres and the obj opened in blender. I'm wondering if I could use it on the pac if it would load the textures, but I might just have to use one of those blender texture test tutorials on youtube

    Also, thank you for your help  Happy Face

    Edit: Also, here's a quick render, showing the beautiful thing in question :'D
    « Last Edit: September 06, 2011, 12:00:18 PM by flatzoneseeker » Logged

    Gamma Ridley
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    « Reply #3 on: September 06, 2011, 11:57:52 AM »


    Oh, and try to avoid double posting. Shoulda mentioned that.

    Also, if vertexing doesn't work out, you can always make a 3D "Flat Zone" yourself using the Bilder Block Method.

    Ok, carry on. Good luck! ^_^'
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    flatzoneseeker
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    « Reply #4 on: September 06, 2011, 12:00:44 PM »


    Thanks! I added it into the previous comment, sorry about that.

    Edit: as well, what exactly is the bilder block method? Or do you just mean to make it from scratch with Blender?
    This all is so foreign to me!
    « Last Edit: September 06, 2011, 12:04:38 PM by flatzoneseeker » Logged

    Segtendo
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    « Reply #5 on: September 06, 2011, 12:27:21 PM »


    By "block method," he means building it with stage builder blocks and other models.

    It was an idea that was popularized by Mewtwo2000.
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    « Reply #6 on: September 06, 2011, 12:33:21 PM »


    Whoops, shoulda clarified.

    Try taking a look at this.
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    flatzoneseeker
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    « Reply #7 on: September 06, 2011, 12:55:54 PM »


    Thanks for the tips!
    I don't think I need to go to such extreme measures as that, I think I just need to export the necessary texture filesand apply them to each mesh individually.

    I don't suppose anyone knows how to extract the data from Melee, in case I need the original flat zone or trophy?
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