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Author Topic: Independent Pokemon Engine File  (Read 1582 times)
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SuperSonicX
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« on: October 05, 2011, 02:43:02 PM »


Is there a way I can program the independent pokemon engine in my game so I don' t need the .gct every time I play? I want to use it for different pokemon that I found on the Brawl Vault.
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Tempo_
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    « Reply #1 on: October 05, 2011, 02:45:16 PM »


    You can try to modify the actual game files.

    Codes are just used to get around that sort of stuff. Im srs here

    Good luck.
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    SuperSonicX
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    « Reply #2 on: October 05, 2011, 02:54:08 PM »


    How can I do that? Would it be as simple as putting something in a hex editor or with the individual pokemon?
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    Tempo_
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    « Reply #3 on: October 05, 2011, 03:08:19 PM »


    Would it be as simple as putting something in a hex editor?

    Im srs here What.

    Anyways, the reason you need the code is because you're not supposed to be using Independent Pokemon in the first place. When you do, their results data can overwrite other parts of the game, which can lead to a corrupted save file.
    So unless you know how to get around that (basically changing how the game works), you're stuck with the incredibly tedious process of having to boot Gecko to load the codes. Im srs here
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    SuperSonicX
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    « Reply #4 on: October 05, 2011, 03:19:11 PM »


    Oh ok thanks though.
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    Tempo_
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    « Reply #5 on: October 05, 2011, 03:29:34 PM »


    By the way, even if you somehow managed to edit the correct files as you needed to, you would still need to:

    1) Boot through Riivolution (only you're using a retail disc. required every time you boot the game, just like Gecko)

    2) Boot through Gecko (File Patch Code needed to use your modified files. essentially, you're doing what you did when you were using the codes).

    or

    3) Install the modified files directly into the game and load the backup from a disc/SD/USB (this requires a LOT of rather confusing work, so this is the exact opposite of what you're going for).
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