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Author Topic: Inserting Movesets?  (Read 1700 times)
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Glock
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« on: April 25, 2012, 07:16:28 AM »


Um this may seem like a dumb question for you guys that already know about this but I don't know so ill just ask. Okay I already learned how to put character textures into ssb.

My question is whenever I download a character that has a moveset is there a specific file that is a moveset?
I know Fitblahblah00.pcs is the texture
What exactly is the .pac and motion files?

I know how to put the characters in the game I just don't understand what files are what besides the .psc

Pretty much what is the moveset files so I know what to look for to make sure my moves are different in game.
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Spex130
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    « Reply #1 on: April 25, 2012, 08:07:09 AM »


    Um this may seem like a dumb question for you guys that already know about this but I don't know so ill just ask. Okay I already learned how to put character textures into ssb.

    My question is whenever I download a character that has a moveset is there a specific file that is a moveset?
    I know Fitblahblah00.pcs is the texture
    What exactly is the .pac and motion files?

    I know how to put the characters in the game I just don't understand what files are what besides the .psc

    Pretty much what is the moveset files so I know what to look for to make sure my moves are different in game.

    Alright. Brawl File Crash Course:

    Most Brawl files are either .pac or .pcs. Keep this in mind. Most .pcs files are just compressed .pac files, but they do do different things.

    1)
    Fit[character].pac

    This is the moveset. It does other things too, but for now, just know that it's the moveset.
    This one doesn't have a .pcs partner. Remember that.

    2)
    Fit[Character][##].pac/Fit[Character][##].pcs

    These are the texture/model replacement files. If you only want them to work in Vs. mode, you only need the .pcs. If you want them to work in all modes, like 1-player, you need both the .pcs and the .pac.


    ALSO, you can't just name the files whatever you want. They need to be the same name as the file you're replacing. I'm pretty sure Albafika pointed you toward a naming guide. Keep that in mind.

    3)
    Fit[character]MotionEtc.pac

    This contains all of the custom animations (and a few extra models).

    Using a moveset .pac without this may or may not end up with very bad results. DO know that movesets that don't use this exist. They're just really old.


    There are other things that could possibly going in the folders too, but these are the main ones you need to know.
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    Glock
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    « Reply #2 on: April 25, 2012, 12:21:17 PM »


    Alright. Brawl File Crash Course:

    Most Brawl files are either .pac or .pcs. Keep this in mind. Most .pcs files are just compressed .pac files, but they do do different things.

    1)
    Fit[character].pac

    This is the moveset. It does other things too, but for now, just know that it's the moveset.
    This one doesn't have a .pcs partner. Remember that.

    2)
    Fit[Character][##].pac/Fit[Character][##].pcs

    These are the texture/model replacement files. If you only want them to work in Vs. mode, you only need the .pcs. If you want them to work in all modes, like 1-player, you need both the .pcs and the .pac.


    ALSO, you can't just name the files whatever you want. They need to be the same name as the file you're replacing. I'm pretty sure Albafika pointed you toward a naming guide. Keep that in mind.

    3)
    Fit[character]MotionEtc.pac

    This contains all of the custom animations (and a few extra models).

    Using a moveset .pac without this may or may not end up with very bad results. DO know that movesets that don't use this exist. They're just really old.


    There are other things that could possibly going in the folders too, but these are the main ones you need to know.
    Thanks for the info, I was wondering why my damn optimus prime would only work in versus and not the boss battles lol.

    When you say you can't name the files whatever you want can I do this :

    Lets say a .pcs file that I downloaded says this :

    EvilFitCaptain00(godly).pcs

    I can change that into

    FitCaptain02.pcs if I wanted to right or no?

    I wasn't sure if the words in the ( ) or words before FITCAPTAIN would make the character not work so I deleted the words in the ( ) and before FITCAPTAIN on some of the characters.

    Or can I just simply put them into the correct fighter folder even though the file has ( ) and words before FitCaptain?

    Don't know if you get what I'm saying.
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    Spex130
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    « Reply #3 on: April 25, 2012, 01:28:01 PM »


    I see what you're getting at.

    So, you know that naming guide? If it's not one of those names, it won't work in-game.

    So yeah, you'd have to remove "evil" and "(godly)" from the filenames to get them to to work.



    Also, this thingy is really nifty. You should download it, and keep it close to your heart.

    ASF1nk made it:



    It tells you what color each costume slot ## is, how many each character has, and which ones are missing.

    This will allow you to set up your hacks so they're most similar to the color slot they occupy.

    (Note: Characters like Link who are already green don't have a green team slot. Sonic doesn't have a blue team spot. Mario doesn't have a red team spot. Ect.)



    Also, bookmark this. I don't know if you've been pointed toward it before, but it'll answer any naming questions that that picture doesn't:

    http://forums.kc-mm.com/index.php?topic=41912.0


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