3ds Max Model Import Problems

Started by mnsg, August 09, 2012, 02:25:30 AM

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August 09, 2012, 02:25:30 AM Last Edit: August 09, 2012, 12:42:25 PM by mnsg
I was recently able to get hold of Autodesk 3ds Max.  Unfortunately, the best that I could download was the Autodesk 3ds Max 2010 edition.

Anyway, I have been playing around with some of the Brawl models with the program, but when it came down to doing vertex hacks, I was clearly missing some major steps.

I looked at the tutorials, and they mentioned about COLLADA being involved with the model imports.  I browsed around to look for an OpenCOLLADA revision for 3ds Max 2010, and I saw a couple plugins that I could use.

Unfortunately, I soon ran into a brick wall, as whenever I try to import a .dae model with OpenCOLLADA, it never imports the model at all.

Either I'm missing something, or I'm just completely stuck.  Some help would be appreciated.

Edit: If it helps, my computer's operating system is Windows 7.  As for some images...


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If you want a faster answer, I'd suggest asking for help in the BrawlBox thread.

Download this, install it, and import the dae using the default dae importer.


Quote from: DemonBoy on August 09, 2012, 01:12:46 PM
Download this, install it, and import the dae using the default dae importer.

I think I got hold of the right plug-in.  However, I did end up with the following errors while doing the import...

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well you can use this guide to import the model correctly
http://forums.kc-mm.com/index.php?topic=41996.0

I never tried vertex hacking before so that's all the information I can give you

August 09, 2012, 03:40:57 PM #5 Last Edit: August 09, 2012, 08:23:03 PM by mnsg
Okay, I've went through that guide, but when it got to part involving the script that detaches objects by material ID, it left me with an error message.

This really isn't what I had in mind if I want to do vertex edits, so I may need a better solution.

@Albafika: Isn't the BrawlBox thread for BrawlBox related questions?  This is more of a 3ds Max issue that I'm having, unless it has something to do with exporting .mdl0 files into .dae files.

Edit: I've finally managed to get 3ds Max 8 onto my system, and managed to get the tools that involve vertex hacking to work too.

Therefore, this issue is pretty much redundant now.