The Unstoppable Jugernaut v4 Important!!!

Started by NinjaJon19, January 04, 2010, 04:28:16 AM

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hmmmm.... I do think that juggernaut should be quite slow. Mostly because ALL PSA's are made fast cuz people just like that. But I'm getting really tired of it. I like characters like Dedede. I would make his running very fast but make his attacks slow or have ending lag. His jumps should be low because of his weight too...

Quote from: NinjaJon19 on January 05, 2010, 09:11:37 AM
Quote from: bboynotbgirl on January 05, 2010, 06:34:18 AM
These are very unique characters. I enjoyed playing as Juggernaut. I would suggest what dahero was saying. Having a short ranged earthquake sounds like a good idea. Also instead of removing the tilt missile, why not try to make it into another move? Maybe a short dash attack? Or ganons side b without the darkness effect? For Cyclops I would suggest a large horizontal beam for a final smash. I would look into Marvel vs Capcom 2 for a moveset. And could you release the textures for them? It looks kind of funny playing as them with no texture =P

my sig gives my thread for my textures. http://forums.kc-mm.com/index.php?topic=4961.0
what your saying for me to edit sounds too much like avalanche from x-men evolution.
I don't know how to edit his tilted b move at all. and I agree. cyclops finals smash is gonna be epic.

Oh haha sorry about missing your sig. And I totally forgot about Avalanche, but it looks like juggernaut is coming along great. Hopefully you'll have some progress on Cyclops as well.

Quote from: NinjaJon19 on January 05, 2010, 09:14:54 AM

have you played with my updated juggernaut, i've fix a lot of stuff. I planned for his Down-B to be an attack where he goes up and slams down to the ground. fixed his speed and other stuff, i'll update the thread tomorrow.

by downsmash i meant down A.
Also yea lance's power involves earthquakes but that doesnt mean juggernaut cant have one.
iirc juggernaught had an earthquake move in xmen net deminsion... or maybe it was blob
one of them

Quote from: dingoberriz on January 05, 2010, 11:36:22 AM
You should try article swapping for Charizard's rock somewhere in this. What's a Juggs w/o hurling large rocks?

I don't think it is possible to give character another character's ariticle.

It is with Brawlbox. There's a mario and kirby motion.pac out there with Charizard's rock. I'm sure someone would do it for u.

Oh and for the self damage I think he should self damage if it connects. Because It doesn't really make sense if it doesn't connect and he gets hurt.

Quote from: bboynotbgirl on January 07, 2010, 07:50:36 AM
Oh and for the self damage I think he should self damage if it connects. Because It doesn't really make sense if it doesn't connect and he gets hurt.
I don't know how to do that.

^^^ on smashboard they have a pichu with self damage. ask in that thread.
ill try t fnd the link hold on
here http://www.smashboards.com/showthread.php?t=255418


January 07, 2010, 11:38:56 PM #23 Last Edit: January 07, 2010, 11:46:39 PM by Mr.Weegee
Quote from: Phantom Wings
"Don't worry, be emo"

1E030100 Add Damage

parameter 1-Scalar: Damage to Add.

Happy Holidays! (or Emo Holidays.)

...and to make it so that it works when you hit them, you can do this:

Hitbox(es)
Set Loop for however many frames you want the hitbox(es) to last:
       If: 0B (0B is if hitbox connects)
            Add Damage
       End If:
       Synchronous Timer: 1 frame
Execute Loop:
Terminate Collisions:

Mr. Weegee man, he posts codes faster then anyone can!

thanks Mr. Wegee. school starting soon so probably won't be working on Jugg for a long time possibly.