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Author Topic: How do I make GOOD textures?  (Read 1466 times)
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kirk hamett and gates
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« on: September 30, 2012, 03:26:03 PM »


Well, I try to make textures, but I dont know what im coloring in, the parts are all messed up?
SOMEONE HELP Evil
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Pik
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    « Reply #1 on: September 30, 2012, 03:29:27 PM »


    Depends, which character are you trying to texture?
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    kirk hamett and gates
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    « Reply #2 on: September 30, 2012, 03:34:26 PM »


    Depends, which character are you trying to texture?
    Im trying Mario, but his shading and bibs and body parts are all over the place. i dont know wich part im shading in if its his jeans or bibs.
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    Red93
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    « Reply #3 on: September 30, 2012, 03:42:22 PM »


    Here's how I usually go about making my textures. I'll open my character in the BrawlBox preview and work from there. As I'm making making edits to the text and I want to see how it looks, I'll replace the texture (while still in the preview mode). This allows me to see how my changes to the texture effects the character.

    What I usually do when I don't know where something is, or I want to know what a particular thing on the texture sheet does, I'll make a new layer (I work in GIMP) and color it all kinds of random colors like this:


    Then I preview it in Brawl Box to see something like this:


    This allows me to see which part on the texture goes where. Now I know the part I colored white effects his clothes and the part I colored yellow effects his gloves, and so forth.
    And since I did this as a new layer, I can now delete (or hide) that layer and continue to work on my texture.

    I may make a thread explaining some of the other useful texture techniques that I use as well.
    « Last Edit: September 30, 2012, 03:46:28 PM by Red93 » Logged


    kirk hamett and gates
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    « Reply #4 on: September 30, 2012, 03:54:41 PM »


    cool
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