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Author Topic: Need help with fixing normals and adding shiny materials to an import.  (Read 933 times)
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Blazingflare
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    « on: May 27, 2013, 01:46:37 PM »


    I have tried multiple times on 2 different versions of 3ds Max to add shaders/normals to my luigi import. Each time I try to export the fixed model from 3ds Max, it throws out an error saying that it wasn't able to keep the shaders/normals. I was wondering if someone could do it for me or tell me what I did wrong.
    I followed This tutorial btw.

    Also, each time I tried to add shiny materials to Luigi's gloves and armor, it would mess up in game and turn a shiny green instead of just becoming shiny. I followed both of these tutorials and the result was pretty much the same.
    [Video] Adding Spec Maps to your models!!
    [Video] Adding Shiny/Reflective effects to Imports!


    The .pac/pcs files
    The one named FitLuigi00(Strikers Luigi).pcs is the finished model that needs shaders/normals.
    The other three are my attemps to make the model shiny.
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