What are pac files for?

Started by Viruzer, April 17, 2010, 10:45:49 PM

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Everytime I download a texture file it has 2 files: a psc (texture) and a pac file, what is the pac file for ?

An a example:
http://www.megaupload.com/?d=9IYX6R45

Single-player modes and online.

Specifically, if you play online without pacs, the character you use will have its texture replaced, but no one else's will.

Also, you need tha .PAC with Sheik/Zelda/All Pokemons/Wario/Zero Suit Samus/Samus/Bowser/Forgot who else, why?

In case you play Sheik/Zelda, if you have the .PSC and not the .PAC, and you start the match as Zelda, you'll have the Texture, but once you change to Sheik:

> Sheik's Texture won't load.
> And once you turn back to Zelda, she won't load the Texture either.

With the .PAC, they'll be able to have the Texture even when transforming between them, same happens with the Pokemon Trainer, as for the rest:

Wherever you use the Final Smash for Samus/Zero Suit Samus, you swap between them, and the same that happens with Zelda/Sheik and pokemon Trainer will happen

As for Wario and Bowser, perhaps you didn't know but their Final Smashes (Wario Man and Giga Bowser) are considered as individual characters, it's easy to notice, so it's sorta a transformation, so the same happens)

Quote from: Wolfric on April 18, 2010, 12:20:50 AM
Also, you need tha .PAC with Sheik/Zelda/All Pokemons/Wario/Zero Suit Samus/Samus/Bowser/Forgot who else, why?

In case you play Sheik/Zelda, if you have the .PSC and not the .PAC, and you start the match as Zelda, you'll have the Texture, but once you change to Sheik:

> Sheik's Texture won't load.
> And once you turn back to Zelda, she won't load the Texture either.

With the .PAC, they'll be able to have the Texture even when transforming between them, same happens with the Pokemon Trainer, as for the rest:

Wherever you use the Final Smash for Samus/Zero Suit Samus, you swap between them, and the same that happens with Zelda/Sheik and pokemon Trainer will happen

As for Wario and Bowser, perhaps you didn't know but their Final Smashes (Wario Man and Giga Bowser) are considered as individual characters, it's easy to notice, so it's sorta a transformation, so the same happens)

I understand its use for transforming characters.. but why would characters like toon link (in the example)  need the PAC file ?

To play as them in SSE/Classic Mode/Boss Battles/etc.
Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!

Quote from: Symbiote on April 18, 2010, 01:11:40 AM
To play as them in SSE/Classic Mode/Boss Battles/etc.

Are you answering my last question ? or the first one?


Quote from: Symbiote on April 18, 2010, 01:11:40 AM
To play as them in SSE/Classic Mode/Boss Battles/etc.

Are you answering my last question ? or the first one?
Quote from: Wolfric on April 18, 2010, 06:44:11 AM
He answered the last

I see... ok.. thanks..
By the way, is there a way to have diferent movesets for each texture individually on a single character? like having both naruto, cloud and ichigo over Ike at the same time?

No way to do that is currently possible.
Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!

Quote from: Symbiote on April 18, 2010, 10:01:29 PM
No way to do that is currently possible.

D:
by the way.. which software can I use for to make movesets?

Project Smash Attacks.
Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!

BrawlBox for animations. Smash Attacks for coding the attacks.

http://www.youtube.com/user/WackaAlpaca

He provides tutorials.