I am trying to make a backpackless PT. I was able to get rid of the straps for the most part by selecting the strap portion of the the body texture and making it transparent. That worked. I then tried to hex off the backpack itself and tested it in game. The result was really bad, there were polygons everywhere making a huge mess on the screen, and there were so many polygons on the screen that when I tried to go to the result screen, it just blackscreened and crashed. So I believe that means I can not hex the backpack polygon without errors, which is fine. I then tried to select the backpack portion of the body texture and tried removing that, no matter what I did I always had small tiny lines of colour. I then saw that the backpack had a bone I could scale. I scaled the bone to be 0.0001 for the X, Y, and Z scale. the straps now formed an X on his back and the backpack was not visible anymore. I then deleted the strap portion of the texture. Now I have Pokemon Trainer without straps or a backpack. I place the FitPokeTrainer00.pac, FitPokeTrainer.pcs, and FitPoketrainerMotionEtc.pac in /pf/fighter/poketrainer. I tested it in game and there were polygons everywhere again! I then changed from original colour to the next by hitting X on my GCC. I tested it in game. The motionetc worked and the straps formed an X and I had no errors.
Could the error be the edit to the original PT texture I made?
If anyone could please download these files and view them in brawlbox and test it in game that would be good. If anyone has an idea why the original texture glitches and using someone else's texture doesn't glitch, please let me know.
You can download the files here:
http://jump.fm/AUXLJEDIT: Here is some info about what I am using in case you need it. I am using BrawlBox version 0.63d and paint.net for the texture