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Author Topic: Help with Pokemon Trainer backpack strap and backpack  (Read 4742 times)
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MonkUnit
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    « on: April 20, 2010, 11:38:20 AM »


    I am trying to make a backpackless PT. I was able to get rid of the straps for the most part by selecting the strap portion of the the body texture and making it transparent. That worked. I then tried to hex off the backpack itself and tested it in game. The result was really bad, there were polygons everywhere making a huge mess on the screen, and there were so many polygons on the screen that when I tried to go to the result screen, it just blackscreened and crashed. So I believe that means I can not hex the backpack polygon without errors, which is fine. I then tried to select the backpack portion of the body texture and tried removing that, no matter what I did I always had small tiny lines of colour. I then saw that the backpack had a bone I could scale. I scaled the bone to be 0.0001 for the X, Y, and Z scale. the straps now formed an X on his back and the backpack was not visible anymore. I then deleted the strap portion of the texture. Now I have Pokemon Trainer without straps or a backpack. I place the FitPokeTrainer00.pac, FitPokeTrainer.pcs, and FitPoketrainerMotionEtc.pac in /pf/fighter/poketrainer. I tested it in game and there were polygons everywhere again! I then changed from original colour to the next by hitting X on my GCC. I tested it in game. The motionetc worked and the straps formed an X and I had no errors.


    Could the error be the edit to the original PT texture I made?

    If anyone could please download these files and view them in brawlbox and test it in game that would be good. If anyone has an idea why the original texture glitches and using someone else's texture doesn't glitch, please let me know.

    You can download the files here: http://jump.fm/AUXLJ

    EDIT: Here is some info about what I am using in case you need it. I am using BrawlBox version 0.63d and paint.net for the texture
    « Last Edit: April 20, 2010, 11:39:13 AM by MonkUnit » Logged

    dingo
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    « Reply #1 on: April 20, 2010, 11:46:48 AM »


    http://www.mediafire.com/?mtwfdnrzdtr

    No Backpack. Works fine. It's better to hex vertex set out instead of hexing polygons out. I can't hex out the straps since they're part of his body polygon.
    « Last Edit: April 20, 2010, 11:47:58 AM by dingoberriz » Logged

    MonkUnit
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    « Reply #2 on: April 20, 2010, 12:36:56 PM »


    Thank you, dingoberriz. I wonder why yours did not glitch out and my hexed one did. Oh well. I can get rid of the straps myself though. Would you mind if once I got rid of the strap, if I were to upload it to BrawlVault with credit to you?
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    « Reply #3 on: April 20, 2010, 12:47:03 PM »


    I think he'd be fine if you put "With hexing done by DingoBerriz"
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    « Reply #4 on: April 20, 2010, 12:49:03 PM »


    I don't mind. Mine didn't glitch because I hexed out the vertex set as shown here.

    <a href="http://www.youtube.com/watch?v=_0TdDquju5s" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=_0TdDquju5s</a>


    Hexing out the vertex set is usually the best choice. Not necessarily all the time though. As long as you give credit I don't mind. If you ever need help with hexing feel free to PM me.
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    MonkUnit
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    « Reply #5 on: April 20, 2010, 12:57:53 PM »


    Thanks. I tried to "remove" the straps by making the straps transparent. In brawlbox it looked fine. I tested it in game and it just glitched out. There were polygons from the strap sprawled out everywhere. I am going to try exporting the texture again and trying again. Hopefully it will work. If I have any more problems with the backpackless PT I will post them here. Thanks for the help.
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    « Reply #6 on: April 20, 2010, 01:01:13 PM »


    I'll see about getting a vertex for that done if you can't make the texture transparent.
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    MonkUnit
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    « Reply #7 on: April 20, 2010, 01:03:18 PM »


    If I can't get the texture to be transparent and not glitch out, if it is ok with you, you can vertex the straps out. If I can't get the texture to not glitch out, you can vertex the straps and upload it to brawlvault as your own because I have not contributed anything to your file. Thank you though.
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    MonkUnit
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    « Reply #8 on: April 20, 2010, 02:24:34 PM »


    I hope this is ok if I double post right now. I tried making the strap white, that made it white in brawl, i tried making it black, it crashed brawl, i tried it again with it being black, no crash but the strap is black, tried making the strap transparent, it made the strap black in brawl. I just can't win with this problem. You can go ahead and vertex the strap away.
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    « Reply #9 on: April 20, 2010, 02:25:36 PM »


    K. I'll just need someone with anim8or. I can't put it in the model myself.
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