Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Project M - Certain Modded Characters Crashing/Freezing the Game  (Read 1288 times)
0 Members and 1 Guest are viewing this topic.
Casameewr
Newbie Kitten
*
Offline Offline

Posts: 1


View Profile Awards
« on: March 06, 2016, 01:49:11 PM »


Hello, this is my first time adding/replacing characters in Brawl/Project M. So far, I've managed to get most of the roster working fine, even some of those who have custom movesets. However, there are three characters that are still causing the game to freeze. These three would be Leon Exodio's Master Chief over Falco, BraveDragonWolf's Hyperdimension Neptunia MK2 - Noire, and  Don Jon Bravo's Godzilla. My guess is that I probably installed something incorrectly but I haven't yet figured out yet what happened.

For Noire and Master Chief, the game will freeze up when the announcer yells "GO!", indicating that there doesn't seem to be a problem with the model or entrance. One thing about these two characters is that they require codes. I've tried to insert these codes in several ways and I haven't had much luck, so if someone could help me with the "correct" way it'd be appreciated. It's also difficult because Project M's codeset wasn't released to the public. Aside from that, I have everything set up properly, including the PSAs, sound files, and model files.

For Godzilla, the game freezes as it tries to load his entrance. Though, I tried replacing the Godzilla files with normal Bowser's (copied everything over from the Project M Bowser fighter folder) and even vanilla Bowser causes the game to crash on his entrance. As a note, I'm using Project Meme as a base, as there were some characters in it set up that I wanted to keep (Waluigi and a few others). In Bowser's slot there used to be a character named Nero. Could he have required a code that works for him but is causing normal Bowser to break?

One more thing that's been bothering me is CSS character name announcement sounds. I recorded my own for each character in the roster and they sounded fine in SuperSawnds, but in-game half of those clips get replaced by squeaky sounds. No idea what might be causing this.

Either way, thank you in advance to anyone who decides to help me with this, and hopefully we'll be able to solve this soon!
« Last Edit: March 06, 2016, 04:22:37 PM by Casameewr » Logged

Pages: [1]
Print
Jump to: