Noob question about movesets/psa

Started by Hilmy091, January 11, 2016, 12:22:48 PM

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You mean not having it disappear upon hitting someone? Still no word on that.
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May 09, 2016, 11:46:23 PM #151 Last Edit: May 15, 2016, 12:29:25 AM by Hilmy091
Well, I guess I'll talk on that later.

I have a problem on animating in brawlbox, when I saved an animation
and use the animation in-game, the animation wont show at all.
However it still displays correctly in brawlbox.

Version 0.76b

Update : I fixed this, turns out I tested the wrong file, and it was a shortcut
directing to the right file.

May 28, 2016, 12:40:34 AM #152 Last Edit: May 28, 2016, 12:44:04 AM by Hilmy091
bump. got some few questions

Is there a code for hitstun cancel modifier?

I know there is a hitstun modifier code, but how do i modify it to decrease overall hitstun by 1 frame? it only how to modify with percentages.

what will happen if 2 hitboxes got the same id? (even if it has same damage/knockback/flags all that but offsets)

Not sure about the hitstun code stuff, but if two hitboxes share the same ID, then only one of them will be read. Every hitbox must have its own ID.
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About the item stuff few weeks ago,

I still get some errors when opening common3.pac items with psa 1.3
after redownloading it.
(not really common5.pac, but the files inside of it)

I wouldn't know what the issue is then. Did you try updating your NET Framework?
I don't take requests.

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