Noob question about movesets/psa

Started by Hilmy091, January 11, 2016, 12:22:48 PM

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Did you make sure to use a Sub Routine command, and not a Goto command?

For Sm4sh scripts, this link has every patch from v1.0.0 all the way to v1.1.5. http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z
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Yes i did, it was a sub routine.

I mean a website for sm4sh script, I'm not just gonna ask you everytime a new patch come out. so is there a website for it?

What's the coding for it?

For the Sm4sh script editor, pay attention to this page. https://github.com/Sammi-Husky/Sm4sh-Tools/releases
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Oh I mean the script, not the tools. Though theres most likely no website for it.

I already linked you to the most recent Sm4sh character scripts.

Quote from: KingJigglypuff on March 18, 2016, 12:19:06 AMFor Sm4sh scripts, this link has every patch from v1.0.0 all the way to v1.1.5. http://www.mediafire.com/download/pgvx8t8a42x8o5f/SSB4U-CharacterScripts.7z
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Yes I know, I was asking if theres a website that'll put a link when there's a new patch
so I don't have to ask you everytime a new sm4sh patch comes out.

Whenever a new patch comes out, I'll ask RTB if he can update that download link if he doesn't already do it.
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k, sounds good.

Is there a hitbox flag which it's knockback can completely overwrite another knockback?
Or vice versa/similiar.

I don't know what you're talking about with that.
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March 24, 2016, 11:53:43 PM #129 Last Edit: March 26, 2016, 02:02:46 AM by Hilmy091
I don't know how to explain it either...
so forget that for a while.

How do I change diddy's up special's maximum turning angle?
(when he charges up special, he can turn a little left/right)
And making him able to move a bit when he boost upwards?

bump, questions above ^

Editing would prevent spam, but no one would notice that.

You would do that by editing the Floating Points that are used for Turning Response and Launch Arc Curvature. There might be other related Floating Points, though the rest of them haven't been identified yet.

http://tinyurl.com/ha6jufc
(Link leads to the OpenSA Wiki page on Floating Points)
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That doesnt explain the manual curve of his boost
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Thats probably extremely hard to do though.

I don't think that's even possible to do in Brawl. You can try fiddling with the Turning Response Floating Point though.
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bump (better than making a new thread ri8?)

I read that pikachu's thunder is 4 projectiles combined, how do I change the amount of it?
Also looking forward to edit it's gfx.

About the brawlbox sub routines. I'm sorta confused with it, theres' alot of folders
and offsets. When i checked the subroutine 0/1/2/3/4 folder, I couldn't find the sub routines
I was looking for. (projectile hitbox etc)