Fox's Scouter - Semi Transparency (Cont.)
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Tiamat475
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    « on: July 24, 2009, 08:06:40 PM »


    Alright, I actually went back to attempting hex coding for Fox's scouter. I've read up on the EE guide but I got as far as obtaining my hex code for his scouter color that I wish to turn semi-transparent:
    0100000010011111 (409F) - This is my 'Tiamat475 V.2' Texture. (57% transparency)

    So...I'm lost from this point, but I am willing to learn and understand. Just to make sure, would I replace the hex code in a .tpl version of fox's headgear? Or would I use the .targa file? If none of the above, please state what it is. Much appreciated if a basic list of steps to creating a semi-transparent scouter were posted here.
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    ピカノ
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    « Reply #1 on: July 24, 2009, 09:28:02 PM »


    tpl

    And other than that... it looks like you got it right.
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    Tiamat475
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    « Reply #2 on: July 25, 2009, 11:57:31 AM »


    Thank you, picano.

    Alright, hopefully this will be the last question. I've tried to find the hex code 'FC1F' as stated in the guide to replace with my code '409F'...however I can't find it. I'm sure you're supposed to edit the texture to whatever you wish, index it (?), and then turn it into a .tpl. Not sure why the FC1F is missing? o.o
    « Last Edit: July 25, 2009, 12:10:56 PM by Tiamat475 » Logged


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    « Reply #3 on: July 25, 2009, 12:16:58 PM »


    FC1F is pure magenta --- (1, 11111R, 00000G, 11111B) --- your "indicator" color which you make sure to color a certain part. Either you didn't add it into your texture in the first place or it changed when indexed.

    If the latter... either add magenta after indexing. (Adding extra color to the pallet)

    EX:
    Þmx


    or

    Change the value in the pallet.
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    Tiamat475
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    « Reply #4 on: July 25, 2009, 04:19:57 PM »


    Alright, almost there! Definitely got somewhere by finally creating the .pcs. However...it just freezes in game which I'm sure is caused by the headgear. Any solutions? :/
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    « Reply #5 on: July 25, 2009, 05:29:07 PM »


    Probably just pasted it in the wrong place or with "insert" instead of "override".

    You did place the tpl file into the pac manually (via hex editor), right? That can be a little tricky for a first try... The hex editor I use (Hex Editor Neo) shows pasted stuff in red. --- So I always make sure that the pasted red texts ends before the following PLT0 / TEX0 lines.

    Alternatively, I believe you can insert the file into the pac via SSBBarc (check the FAQ).

    Or... I sometimes do this...

    Run the texture through ASH normally. When it asks about making the magenta transparent, respond with no. (This way, the magenta stays FC1F instead of becoming 0000) And then search for that value in the resulting _new.pac (You may find multiple instances --- you could speed up the search by first searching PLT0, then the first FC1F result will probably be what you want) This way you skip having to worry about pasting in the wrong spot / overwriting data.
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    Tiamat475
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    « Reply #6 on: July 25, 2009, 06:22:22 PM »


    Results:
    Awesome! I followed your method and it worked.

    Thanks again, Picano! Cheesy
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