Have you decided how much damage each of these specials will do? Will Aero deal damage, will it push foes away like wind? And is the charge time for Cure spells gonna affect how fast the healing is i.e. the longer its charged, the faster the regeneration heals you?
Im thinking what if Sparkstrike had a short stun time like ZSS Paralyzer, just so that it doesnt act like a normal attack with electric properties. Maybe it could be used for combos or something, but if you do that make sure the stun time isnt too long so its not broken.
I'm not really sure, see I don't do PSAing, I just was the director. I'm trying to find people who would like to work on it, but if all else fails, I'll have to learn myself.
Cure has to be a risky move so it's not broken. I'm also thinking maybe her side B could Ruin, just a straight forward projectile that slows upon impact.