Hollow's PSAs: Summer PSAs on page 86

Started by Hollow, July 10, 2010, 09:55:05 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Useless poll is useless

Useless, just like Hollow.
6 (6.5%)
^ This.
1 (1.1%)
^ Those.
0 (0%)
Whatever's over there. >
4 (4.3%)
< Maybe that thing over there.
2 (2.2%)
Maybe this is a complete waste of your time.
2 (2.2%)
^ I bet that's right.
1 (1.1%)
Why'd you vote for this option?
6 (6.5%)
Option 12 is true.
4 (4.3%)
V Tough. (does this mean I made option 11 first?)
0 (0%)
My fingers are getting tired from typing all this...
2 (2.2%)
Option 9 is false.
5 (5.4%)
Why'd you vote for option 1? Hollow's a nice guy.
13 (14%)
^ No. Just no.
2 (2.2%)
:>.>palm:
45 (48.4%)

Total Members Voted: 93

Shadow Flare? I was going to use that for the Side or Down Smash.

Great job for a Beta! But I hope that when he's done you'd do a balanced version, killing at 50% with any special and the forward tilt wtf xDD


Yes, I will make an overpowered AND balanced version of Sephy. When he's finished, of course.

Okay, I've been testing him out a little bit and I have to say... He is broken, up tilt needs some kinda lag, it's a huge projectile that can be abused, as a matter of fact, he needs a little lag on all his moves, his range, plus his speed, makes him very... Overpowered...

Neutral air is a good example of this, it's even faster then Marth's forward air, has more range, and as much kill power... Making it a gimping tool that even Meta Knight would be proud of... Thanks to his air mobility, and his flight, he can gimp foes, then recover.

Down tilt is also spammable, no end lag, plus how much range it has, equals a hard to get through attack.

Down air... Not too bad, it has end lag if you miss, however... I just killed Bowser at 50% standing still, and as a level 9 AI off the side of Final Destination... Also, I guess it could use some start up time, you can short hop it, and make it have little start up time.

The flying feels too fast, plus the wing doesn't flap, making it look lifeless...

Holding X to glide should have a time limit, the way it is now, you can stall on some stages, and you can hold the opposite direction on the joy stick, and make him fly backwards... Stall tactics galore.

Up smash is pretty overpowered too, very fast, and has a lot of kill power, in training mode, I killed Bowser with it at 50%, and a level 9 CPU Bowser at 60% on the side of Final Destination.   

Meteor seems to come out too fast... Plus something feels off about it...

The throws... Man, first off, the initial grab should have start up lag, the pummel can do 35% from 0%, but if they mash buttons, 14%, up throw kills Bowser at 65%, and level 9 CPU Bowser at 70%, down throw killed him at 65% also, on the side of Final Destination. 

Grab release seems to lead too up tilt... You might be able to chain grab too, but I'm not sure... I need to test it on more characters.

Well... That's all I have for now... I hope this helps you balance him, I'll see if I can get more testing done later. :P

Wow. I guess the balanced version will appeal to you more. Thanks for the criticism. Always good to have some. :)

Heh, no problem, it's looking good so far, he just needs balancing, Hell's Gate looks rather good actually.

Oh yeah, the final smash is cool, broken, but it's a final smash, what does it matter if it's balanced?
XD

Fixed his glide, he can only glide for 200 frames, and he goes down instead of a constant straight line.
Reduced knockback on throws a lot, should have less KO potential.
Reduced speed and damage on the grab attack, gave grab some startup lag.
Reduced damage a little on Hell's Gate Landing, tiny little bit less knockback.
Reduced projectile damage on Utilt and slowed it down a bit.
Reduced speed on neutral air

Ah, it sounds like you're on the right track, just give his attacks some end lag, okay? :P

Gave all aerial attacks more landing lag.

Added a flapping animation to the wing.

Well, they also need just more end lag, while in the air, this way, it's more dangerous to spam.

And that's good, yay for wing flapping. :P

And I gotta say, the final smash looks good in space stages... It does look like a sun is getting ready to hit the stage... I would hate to be the one hit by that move.
XD

Quote from: _Data_Drain_ on November 26, 2010, 06:03:09 PM
Well, they also need just more end lag, while in the air, this way, it's more dangerous to spam.

And that's good, yay for wing flapping. :P

And I gotta say, the final smash looks good in space stages... It does look like a sun is getting ready to hit the stage... I would hate to be the one hit by that move.
XD
The only problem is, it can't break shields, even though I shield damage set at FFFF.
What good is an FS that people can shield?
I might have to ask Eldiran.

Hm... It seemed like Peach (who was using that Storm Master move set at the time), got her shield broken... I finished her off with an up smash. :P

Nevermind, I think I figured it out. There's a special Offensive Collision that breaks shields.

One more note about that final smash... It's good for pictures, when you need fire in the background... Use that final smash. XD