Hollow's PSAs: Summer PSAs on page 86

Started by Hollow, July 10, 2010, 09:55:05 PM

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Useless poll is useless

Useless, just like Hollow.
6 (6.5%)
^ This.
1 (1.1%)
^ Those.
0 (0%)
Whatever's over there. >
4 (4.3%)
< Maybe that thing over there.
2 (2.2%)
Maybe this is a complete waste of your time.
2 (2.2%)
^ I bet that's right.
1 (1.1%)
Why'd you vote for this option?
6 (6.5%)
Option 12 is true.
4 (4.3%)
V Tough. (does this mean I made option 11 first?)
0 (0%)
My fingers are getting tired from typing all this...
2 (2.2%)
Option 9 is false.
5 (5.4%)
Why'd you vote for option 1? Hollow's a nice guy.
13 (14%)
^ No. Just no.
2 (2.2%)
:>.>palm:
45 (48.4%)

Total Members Voted: 93


Quote from: Hollow on October 30, 2010, 03:18:37 PM
Quote from: Velen Zaiga on October 30, 2010, 03:17:01 PM
Nice job on Omega, and I think you just figured out the first part of the Final Smash for me and SoulZero's version of Zero for his TvC Model. With Rekkoha (The first charge of which I would call Rakuhouha). The only difference is the balls of energy would fly outward.

1st Attack: Massenkou: Energy Balls fly outward.
2nd Attack: Rakuhouha: Large Duon Shots fly outward.
3rd Attack: Shin Massenkou: PK Starstorm meteors fly up from the bottom of the screen in a line.

At least that's what I think I want to do.
Yeah, that would be reeeeeeealy hard to do, maybe impossible. That why I had to use graphics.

I'm saying you use graphics for it. Not articles. Can't graphical effects move?

Use the same method for the energy balls you did except they move outward.

Second one. Use the Duon Shot to make the 8 shots for Rakuhouha.

Then make the Meteors rise up from the ground.

It's the Triple Giga Attack!

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Gonna work on an Indy texture

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Quote from: 123456 on October 30, 2010, 04:15:55 PM
Gonna work on an Indy texture
Make sure to work in his whip and revolver as usable models :D

Update! I've included a brstm in the download, a perfectly looped Omega battle theme!

nvm indy the texture for some reason won't work

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Quote from: 123456 on October 30, 2010, 09:06:37 PM
nvm indy the texture for some reason won't work

D: have you tried importing an endy model from one of the games? (I suggest the staff of kings for the wii, the style is relitivally brawl-esque and he already has tons of usable animations for his moveset in that one.) And porting his animations over to snake? :s Maybe that'll work with the clone engine XP

remember though, the clone engine doesn't all ways work.
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Quote from: Hollow on October 31, 2010, 11:11:28 PM
Awesome........thanks Pride. :af2: x 9001

Why would the Triple Giga Attack be impossible?

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omega is badass! very nice hollow. very nice. im willing to replace Zero with this badass!
Boku wa dare dai? Kimi wa lambo?

Kimi wa dare dai? Boku wa Lambo! X3

Quote from: Hollow on November 01, 2010, 12:56:51 AM
Maybe not impossible, but very difficult.

Explain. I just changed the idea a little bit.

Use Chaos Spears for the first attack, Duon Shots for the second, and Ness or Lucas' metors, or failing that The second attack uses Charged Scope Shots, and the last attack does Duon Shots. The meteors would just look better for the Shin Massenkou attack.

What I am meaning to say is "Why would it be difficult" and explain it in steps while providing critical details?


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Sent u a pm(Well I'm sending it now lol but "sent" refers to the time you actually read this post X_X) with the zant file, its only got his up and down smashes and his A attacks for now. I would like it if you could give his graphics a lightning/darkness esque thing. Just for the attacks he already has XP

For now, just porting ganondorf's entry over to falco's will do if the bowser part doesn't work out.