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Author Topic: Project Explosive Monkey! (Kevinrus778 & Segab Collab)  (Read 14055 times)
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Kevinrus778
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« on: August 06, 2009, 07:11:52 PM »


Alright guys, I think I'm ready to release a Beta of Explosive Monkey (Diddy)

It's not much of a moveset change, it's just special effects, and a few other things you may like.
Of course, I'll gladly work on movesets once I find out how to work with those, any help would be appreciated.

Anyways, some important things to note:

- Attributes have been changed a bit, only to try and make game play a bit better with Diddy.
NOTE He does have 8 jumps, not that you have to use them, but it's also easily edited.

- Charging the Smash attacks will result in "damage waves" which work at a good distance, and do have somewhat of a suction to them(only if the enemy is close), so they kinda bring the enemy in to your charged smash .

- Side B does have a decent-sized set of sparks coming out from behind you when you use it, you're not imagining things (I may make these bigger if requested by others) It also shows an explosion when you do the latch on hit(It also leaves behind a small fireball on the field for some reason, I'll look into this later)

Please, anyone who uses this .pac, remember, Use, Comment, Let me know of other bugs/glitches, and STAY EXPLOSIVE! ^_^

Beta Version 1.0

Beta Version 1.2

VIDEO!!!
« Last Edit: August 08, 2009, 12:48:05 PM by Kevinrus778 » Logged

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Kevinrus778
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« Reply #1 on: August 06, 2009, 07:35:38 PM »


The fact that I don't have any replies either means that it's awesome and has no bugs, OR, that I completely failed and my Explosive Diddy sucks -_-

Please guys, I need some feedback!
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FinalSoraRiku
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« Reply #2 on: August 06, 2009, 07:36:29 PM »


Just wait till tomorrow, it's a little late.
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Kevinrus778
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« Reply #3 on: August 06, 2009, 07:40:56 PM »


Ah, well, this is true.

Well, just to know, have you tried it out yet finalsorariku?
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Segab
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    « Reply #4 on: August 06, 2009, 07:43:51 PM »


    The fact that I don't have any replies either means that it's awesome and has no bugs, OR, that I completely failed and my Explosive Diddy sucks -_-
    or that you are impatient
    it's not Smashboards here, you might not get an answer in just 20 minutes  :|
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    FinalSoraRiku
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    « Reply #5 on: August 06, 2009, 07:50:51 PM »


    Ah, well, this is true.

    Well, just to know, have you tried it out yet finalsorariku?
    No, I will in the morning.  It's 9 PM here, I go to bed around 9:30.
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    Kevinrus778
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    « Reply #6 on: August 06, 2009, 07:52:12 PM »


    Yeah, I guess so =|

    I just saw the other topics getting responses rather quickly, but I seem to forget active topics get replies WAAY quicker than new ones when they first open up... Yeah, the waiting game begins.

    Oh btw, Segab, I was thinking. Could it be possible to make those fireballs for the forward/back airs by moving the offsets for the graphics, or would I need to put some time delays in there too?

    @finalsorariku
    - Ah, alright, sounds good to me.
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    Segab
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    « Reply #7 on: August 06, 2009, 07:58:42 PM »


    yup, I need to add graphic effects and hitboxes, and make them spawn at the same places, then make them disapear while another one is spawning a bit further.
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    Kevinrus778
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    « Reply #8 on: August 06, 2009, 08:04:33 PM »


    O_o. Wut? lol

    Well, I got what you said, but I would have no idea how to do that. Let's see...

    Offensive Collisions, specific offsets, and then graphics coordinating with those, as well as timers for how long each one lasts...*shoots self* Good luck, I hope you can manage something beast    Kirby Dance Kirby Dance Kirby Dance
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    Pringles09
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    « Reply #9 on: August 06, 2009, 08:14:56 PM »


    Just tried it out myself and I think its great Cheesy
    Sure it could use some improvements but its awesome for the first release.
    The only problem I encountered was his third attack in his basic combo there's a little bit of an animation glitch where he'll jump back and repeat the animation again but nothing too major.
    I would be happy if maybe you could teach me how you did the multiple jumps. Smiley
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    Kevinrus778
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    « Reply #10 on: August 06, 2009, 08:20:30 PM »


    Just tried it out myself and I think its great Cheesy
    Sure it could use some improvements but its awesome for the first release.
    The only problem I encountered was his third attack in his basic combo there's a little bit of an animation glitch where he'll jump back and repeat the animation again but nothing too major.
    I would be happy if maybe you could teach me how you did the multiple jumps. Smiley


    =P cool, good to know.

    Yeah, actually, you just reminded me of that. I tried making it so instead of his stupid tail-wagging for the third jab, it'd be his forward smash, but that, apparently didn't work out, and I completely forgot to test that -_- But yeah, thanks, I'll look into that.

    And as for multiple jumps, go to attributes, and go the the offset (thing with 0xyadayada)

    and edit the one that is "0x060"...For most characters, probably excluding all the flying/floating characters, it should be set as 2 to begin with. (But remember, this is still in Hex) Though, I don't think you want TOO unfair of a jump amount, =P
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    Pringles09
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    « Reply #11 on: August 06, 2009, 08:30:36 PM »


    Well drat I thought it would be as simple as just switching a few numbers around I have no idea how to hex -_-
    Oh well, so if I was planning on giving him 3 jumps would it be 0x061 or 0x063?!
    I have a feeling that's not right...Mario Facepalm
    Would you mind explaining a little more Smiley

    Edit: Wait never mind I figured it out Cheesy
    « Last Edit: August 06, 2009, 08:47:20 PM by Pringles09 » Logged


    Kevinrus778
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    « Reply #12 on: August 06, 2009, 08:39:33 PM »


    Oh, uhh, there's an "Attributes" tab, as you've probably already seen, Here, I'll show a photo...the value you change is all 9999999's, I did it so it's obvious, lol.
    Multi-Jump Photo
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    Segab
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    « Reply #13 on: August 06, 2009, 08:48:18 PM »


    DONE
    not sure if it's what you wanted, but it's cool Cheesy
    http://www.megaupload.com/?d=AI8YO0PJ
    It makes 3 fire orbs one after the other, each smaller than the previous and dealing less damage. (1st does 8%, 2nd does 6%, 3rd does 4%)
    You can combo 2 of the orbs pretty easily, and you can combo them all if the opponent is damaged enough, and with some timing.


    you want this as his B-air too, but the fire orbs go the other way?
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    Kevinrus778
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    « Reply #14 on: August 06, 2009, 09:04:26 PM »


    Yeah, that definitely sounds like something I was aiming for.

    Thanks again Segab, I'll try it out in a bit!  Happy Face Happy Face Kirby Dance Kirby Dance Kirby Dance Kirby Dance Happy Face Happy Face Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance
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